ACS (Action Code Script)

GPTKB entity

Statements (64)
Predicate Object
gptkbp:instance_of gptkb:C_programming_language
gptkbp:access game state
gptkbp:album gptkb:Doom_Builder
bytecode
gptkbp:allows game logic programming
gptkbp:can custom functions
gptkbp:can_be_compiled_with ACS compiler
gptkbp:can_be_extended_by libraries
gptkbp:can_be_used_to control game flow
implement game rules
add new features
create custom levels
create unique gameplay experiences
create scripts
create cutscenes
create dynamic environments
modify game behavior
create AI behavior
create multiplayer features
implement custom mechanics
gptkbp:can_handle events
gptkbp:controls game events
game objects
gptkbp:debugging_support gptkb:Doom_Builder
gptkbp:designed_for game development
gptkbp:developed_by Doom community members
gptkbp:enables custom game mechanics
gptkbp:has_function gptkb:Pascal
https://www.w3.org/2000/01/rdf-schema#label ACS (Action Code Script)
gptkbp:interacts_with player actions
gptkbp:is_available_in Doom editing software
gptkbp:is_compatible_with Doom source ports
Doom editing tools
gptkbp:is_documented_in gptkb:Doom_Wiki
ACS documentation
gptkbp:is_influenced_by C language
gptkbp:is_integrated_with other scripts
gptkbp:is_part_of Doom modding community
Doom game engine
Doom modding ecosystem
Doom scripting framework
Doom scripting languages
gptkbp:is_popular_in Doom community
gptkbp:is_similar_to gptkb:C_programming_language
gptkbp:is_supported_by Doom modding tools
Doom source ports
gptkbp:is_taught_in game development courses
gptkbp:is_used_by gptkb:GZDoom
gptkb:Zandronum
gptkbp:is_used_for level scripting
gptkbp:is_used_in Doom mods
gptkbp:is_used_to create interactive elements
gptkbp:is_utilized_by modders
gptkbp:is_utilized_in Doom level design
gptkbp:supports functions
variables
arrays
control structures
gptkbp:used_in Doom engine games
gptkbp:was_executed_by gptkb:Doom_engine
real-time
gptkbp:written_in text format
gptkbp:bfsParent gptkb:ZScript
gptkbp:bfsLayer 7