Triple

T35011001
Position Surface form Disambiguated ID Type / Status
Subject Fallout engine E1009938 entity
Predicate supportsGameplayStyle P192035 FINISHED
Object open-ended gameplay — LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: open-ended gameplay | Statement: [Fallout engine, supportsGameplayStyle, open-ended gameplay]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: supportsGameplayStyle
Context triple: [Fallout engine, supportsGameplayStyle, open-ended gameplay]
  • A. supportsGameStyle chosen
    Indicates that one entity is compatible with or able to accommodate a particular game style or mode of play.
  • B. supportsGames
    Indicates that an entity is capable of running, handling, or being compatible with one or more games.
  • C. supportsGameEngine
    Indicates that one entity provides compatibility, functionality, or resources necessary for the operation or integration of a particular game engine.
  • D. usedForGameType
    Indicates that something is utilized or designated for a particular type or category of game.
  • E. styleOfPlay
    Indicates the characteristic manner or approach in which an entity performs or behaves, especially in a game, sport, or artistic context.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_6a037c8c34f88190ace26f555827f23e completed May 12, 2026, 7:16 p.m.
PD Predicate disambiguation batch_6a0379ff1ba081908eda86acefcf69fb completed May 12, 2026, 7:05 p.m.
Created at: May 3, 2026, 4:01 p.m.