supportsGameStyle

P192035
predicate

Indicates that one entity is compatible with or able to accommodate a particular game style or mode of play.

All labels observed (6)

Label Occurrences
supportsPlaystyle 24
supportsGameplay 6
supportsGameModes 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: supportsGameStyle
Generated description
Indicates that one entity is compatible with or able to accommodate a particular game style or mode of play.

Sample triples (43)

Subject Object
Super Mario Maker Super Mario Bros.
Super Mario Maker Super Mario Bros. 3
Super Mario Maker Super Mario World
Super Mario Maker New Super Mario Bros. U
Sega Saturn light gun single-player via predicate surface "supportsGameplay"
Sega Saturn light gun two-player (with second gun) via predicate surface "supportsGameplay"
Templar Archives psionic-based army compositions via predicate surface "supportsPlaystyle"
Templar Archives area-of-effect damage strategies via predicate surface "supportsPlaystyle"
Fallout engine open-ended gameplay via predicate surface "supportsGameplayStyle"
Clockwork Mansion stealth via predicate surface "supportsPlaystyle"
Clockwork Mansion non-lethal via predicate surface "supportsPlaystyle"
Clockwork Mansion high-chaos combat via predicate surface "supportsPlaystyle"
Dark Vision stealth via predicate surface "supportsPlaystyle"
Dark Vision non-lethal approach via predicate surface "supportsPlaystyle"
Dark Vision ghost runs via predicate surface "supportsPlaystyle"
Void Gaze stealth via predicate surface "supportsPlaystyle"
Void Gaze exploration via predicate surface "supportsPlaystyle"
Void Gaze non-lethal approaches via predicate surface "supportsPlaystyle"
Royal Conservatory non-lethal approach via predicate surface "supportsPlaystyles"
Royal Conservatory lethal approach via predicate surface "supportsPlaystyles"
Royal Conservatory high-chaos playthrough via predicate surface "supportsPlaystyles"
Royal Conservatory low-chaos playthrough via predicate surface "supportsPlaystyles"
Overkill board control via predicate surface "supportsPlaystyle"
Overkill value generation via predicate surface "supportsPlaystyle"
Far Reach stealth via predicate surface "supportsPlaystyle"
Far Reach lethal combat via predicate surface "supportsPlaystyle"
Far Reach non-lethal takedowns via predicate surface "supportsPlaystyle"
Far Reach vertical exploration via predicate surface "supportsPlaystyle"
Fusion Cannons Aggressive tanking via predicate surface "supportsPlaystyle"
Spider Forest single-player via predicate surface "supportsGameModes"
Spider Forest multiplayer via predicate surface "supportsGameModes"
Stinging Winds campaign via predicate surface "supportsGameModes"
Stinging Winds adventure mode via predicate surface "supportsGameModes"
Templar spellcasting via predicate surface "supportsPlaystyle"
Templar melee combat via predicate surface "supportsPlaystyle"
Templar hybrid melee-caster builds via predicate surface "supportsPlaystyle"
End Midlands end city raiding via predicate surface "supportsGameplay"
End Midlands elytra acquisition from end ships via predicate surface "supportsGameplay"
End Midlands shulker shell farming in end cities via predicate surface "supportsGameplay"
End Midlands chorus fruit farming via predicate surface "supportsGameplay"
Firing Range close-quarters combat via predicate surface "supportsPlaystyle"
Firing Range medium-range combat via predicate surface "supportsPlaystyle"
Scrapyard flanking maneuvers via predicate surface "supportsPlaystyle"