Triple
T21101212
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Metal 3 |
E519907
|
entity |
| Predicate | supports |
P516
|
FINISHED |
| Object | MetalFX Upscaling |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: MetalFX Upscaling | Statement: [Metal 3, supports, MetalFX Upscaling]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: MetalFX Upscaling Context triple: [Metal 3, supports, MetalFX Upscaling]
-
A.
DLSS (Deep Learning Super Sampling)
DLSS (Deep Learning Super Sampling) is an NVIDIA graphics technology that uses deep learning to upscale lower-resolution images in real time, improving performance and visual quality in video games.
-
B.
AMD FidelityFX Super Resolution
AMD FidelityFX Super Resolution is AMD’s open, cross-platform spatial and temporal upscaling technology designed to boost gaming performance and image quality on a wide range of GPUs.
-
C.
Nvidia DSR (Dynamic Super Resolution)
Nvidia DSR (Dynamic Super Resolution) is a GPU feature that renders games at higher resolutions than the display’s native resolution and then downsamples them to improve image quality and sharpness.
-
D.
NVIDIA RTX Remix
NVIDIA RTX Remix is a modding platform that enables creators to remaster classic games with modern ray tracing, DLSS, and enhanced assets using NVIDIA RTX technologies.
-
E.
NVIDIA Image Scaling
NVIDIA Image Scaling is a driver-based spatial upscaling and sharpening feature from NVIDIA that boosts game performance and clarity by rendering at lower resolutions and scaling images in real time.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: MetalFX Upscaling Target entity description: MetalFX Upscaling is Apple’s GPU-accelerated image upscaling and temporal anti-aliasing technology designed to boost game performance and visual quality on Apple platforms.
-
A.
DLSS (Deep Learning Super Sampling)
DLSS (Deep Learning Super Sampling) is an NVIDIA graphics technology that uses deep learning to upscale lower-resolution images in real time, improving performance and visual quality in video games.
-
B.
AMD FidelityFX Super Resolution
AMD FidelityFX Super Resolution is AMD’s open, cross-platform spatial and temporal upscaling technology designed to boost gaming performance and image quality on a wide range of GPUs.
-
C.
Nvidia DSR (Dynamic Super Resolution)
Nvidia DSR (Dynamic Super Resolution) is a GPU feature that renders games at higher resolutions than the display’s native resolution and then downsamples them to improve image quality and sharpness.
-
D.
NVIDIA RTX Remix
NVIDIA RTX Remix is a modding platform that enables creators to remaster classic games with modern ray tracing, DLSS, and enhanced assets using NVIDIA RTX technologies.
-
E.
NVIDIA Image Scaling
NVIDIA Image Scaling is a driver-based spatial upscaling and sharpening feature from NVIDIA that boosts game performance and clarity by rendering at lower resolutions and scaling images in real time.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b508d8dc81909be940dafe36c8f7 |
completed | April 16, 2026, 10:08 a.m. |
| NER | Named-entity recognition | batch_69e71b5e16cc81908257ccf8c9a59117 |
completed | April 21, 2026, 6:38 a.m. |
Created at: April 16, 2026, 2:53 p.m.