Triple
T21060723
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SKPhysicsBody |
E518839
|
entity |
| Predicate | partOf |
P40
|
FINISHED |
| Object | SpriteKit physics engine |
—
|
NE NERFINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SpriteKit physics engine | Statement: [SKPhysicsBody, partOf, SpriteKit physics engine]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SpriteKit physics engine Context triple: [SKPhysicsBody, partOf, SpriteKit physics engine]
-
A.
SpriteKit
chosen
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
B.
SKPhysicsBody
SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
-
C.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
D.
GameplayKit
GameplayKit is an Apple game-development framework that provides tools for AI, pathfinding, state machines, and other core gameplay logic across iOS, macOS, and related platforms.
-
E.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b505ef108190b25dd4033e2ff7eb |
completed | April 16, 2026, 10:08 a.m. |
| NER | Named-entity recognition | batch_69e6feaf3edc81909423e039cac6bd87 |
completed | April 21, 2026, 4:35 a.m. |
Created at: April 16, 2026, 2:37 p.m.