Triple
T21060686
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | SKPhysicsBody |
E518839
|
entity |
| Predicate | associatedWith |
P37
|
FINISHED |
| Object | SKPhysicsWorld |
—
|
NE NERFINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKPhysicsWorld | Statement: [SKPhysicsBody, associatedWith, SKPhysicsWorld]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: SKPhysicsWorld Context triple: [SKPhysicsBody, associatedWith, SKPhysicsWorld]
-
A.
SKPhysicsBody
SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
-
B.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
C.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
D.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
-
E.
SCNScene
SCNScene is a core SceneKit class that represents and manages a 3D scene graph, including its nodes, geometry, lights, and cameras.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: SKPhysicsWorld Target entity description: SKPhysicsWorld is a SpriteKit class that simulates and manages the overall physics environment of a scene, including gravity, collisions, and the behavior of physics bodies.
-
A.
SKPhysicsBody
SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
-
B.
SpriteKit
SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
-
C.
SceneKit
SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
-
D.
RealityKit
RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
-
E.
SCNScene
SCNScene is a core SceneKit class that represents and manages a 3D scene graph, including its nodes, geometry, lights, and cameras.
- F. None of above. chosen
Provenance (2 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e0b505ef108190b25dd4033e2ff7eb |
completed | April 16, 2026, 10:08 a.m. |
| NER | Named-entity recognition | batch_69e6feaf3edc81909423e039cac6bd87 |
completed | April 21, 2026, 4:35 a.m. |
Created at: April 16, 2026, 2:37 p.m.