Triple

T21060686
Position Surface form Disambiguated ID Type / Status
Subject SKPhysicsBody E518839 entity
Predicate associatedWith P37 FINISHED
Object SKPhysicsWorld
SKPhysicsWorld is a SpriteKit class that simulates and manages the overall physics environment of a scene, including gravity, collisions, and the behavior of physics bodies.
E1465228 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKPhysicsWorld | Statement: [SKPhysicsBody, associatedWith, SKPhysicsWorld]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKPhysicsWorld
Context triple: [SKPhysicsBody, associatedWith, SKPhysicsWorld]
  • A. SKPhysicsBody
    SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
  • B. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • C. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • D. RealityKit
    RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
  • E. SCNScene
    SCNScene is a core SceneKit class that represents and manages a 3D scene graph, including its nodes, geometry, lights, and cameras.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SKPhysicsWorld
Triple: [SKPhysicsBody, associatedWith, SKPhysicsWorld]
Generated description
SKPhysicsWorld is a SpriteKit class that simulates and manages the overall physics environment of a scene, including gravity, collisions, and the behavior of physics bodies.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: SKPhysicsWorld
Target entity description: SKPhysicsWorld is a SpriteKit class that simulates and manages the overall physics environment of a scene, including gravity, collisions, and the behavior of physics bodies.
  • A. SKPhysicsBody
    SKPhysicsBody is a SpriteKit class that defines the physical properties and collision behavior of nodes in a 2D physics simulation.
  • B. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • C. SceneKit
    SceneKit is a high-level 3D graphics framework from Apple used to build and render interactive 3D scenes and animations across its platforms.
  • D. RealityKit
    RealityKit is Apple’s high-level 3D rendering and augmented reality framework used to build immersive spatial experiences on platforms like visionOS.
  • E. SCNScene
    SCNScene is a core SceneKit class that represents and manages a 3D scene graph, including its nodes, geometry, lights, and cameras.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
NED1 Entity disambiguation (via context triple) batch_6a09506d7de881909dd7564628f142e5 completed May 17, 2026, 5:21 a.m.
NEDg Description generation batch_6a09532354a48190bc275453ec866126 completed May 17, 2026, 5:33 a.m.
NED2 Entity disambiguation (via description) batch_6a095382a3808190ae6efd040225fbdd completed May 17, 2026, 5:34 a.m.
Created at: April 16, 2026, 2:37 p.m.