Triple

T16010174
Position Surface form Disambiguated ID Type / Status
Subject Ubisoft Montreal E388315 entity
Predicate usesEngine P2092 FINISHED
Object Anvil game engine E388320 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Anvil game engine | Statement: [Ubisoft Montreal, usesEngine, Anvil game engine]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Anvil game engine
Context triple: [Ubisoft Montreal, usesEngine, Anvil game engine]
  • A. AnvilNext chosen
    AnvilNext is Ubisoft's proprietary game engine known for powering large open-world titles such as those in the Assassin's Creed series.
  • B. Aurora Engine
    Aurora Engine is a role-playing game engine developed by BioWare, best known for powering classic titles like Neverwinter Nights.
  • C. Blam! engine
    The Blam! engine is the proprietary game engine developed by Bungie that powered the early Halo titles, enabling their large-scale environments, AI, and physics.
  • D. Paradox Engine
    Paradox Engine is a powerful artifact card from Magic: The Gathering that untaps all nonland permanents you control whenever you cast a spell, enabling highly explosive combo turns.
  • E. Tempest Engine
    Tempest Engine is Sony’s dedicated 3D audio processing hardware used in the PlayStation 5 to deliver immersive, spatial sound in games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d86dabcb7c8190b6a39d6831d2fa1b completed April 10, 2026, 3:25 a.m.
NER Named-entity recognition batch_69e1828f8c688190a6b365f9140cd2d8 completed April 17, 2026, 12:45 a.m.
NED1 Entity disambiguation (via context triple) batch_69ffcf24a9d8819083d7b11d71442da6 completed May 10, 2026, 12:19 a.m.
Created at: April 10, 2026, 4:55 a.m.