Triple

T11540898
Position Surface form Disambiguated ID Type / Status
Subject Infinity Ward E273669 entity
Predicate gameModeDesign P99600 FINISHED
Object single-player campaigns LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: single-player campaigns | Statement: [Infinity Ward, gameModeDesign, single-player campaigns]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: gameModeDesign
Context triple: [Infinity Ward, gameModeDesign, single-player campaigns]
  • A. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • B. introducedGameMode
    Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
  • C. appearsInGameMode
    Indicates that an entity is present, available, or featured within a specified game mode.
  • D. gameFeatures
    Indicates that a game includes or offers a particular element, characteristic, or functionality.
  • E. gameplayMechanic
    Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aae4dfa48190a3ab0b19a159a3c5 completed April 8, 2026, 7:22 p.m.
NER Named-entity recognition batch_69d886deed5c81908e5c38156064f882 completed April 10, 2026, 5:13 a.m.
PD Predicate disambiguation batch_69d80879fdb48190be6dacc8aa63c809 completed April 9, 2026, 8:13 p.m.
PDg Predicate description generation batch_69d8279925e4819089210611c0d8e61a completed April 9, 2026, 10:26 p.m.
Created at: April 8, 2026, 9:37 p.m.