gameModeDesign
P99600
predicate
Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
All labels observed (2)
| Label | Occurrences |
|---|---|
| gameModeDesign canonical | 2 |
| gameModeDesigned | 2 |
Description generation (PDg)
The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.
Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning. # Instructions Focus on describing the relationship, not the entities themselves. # Response Format Begin the description with \' Indicates...\'
Input
Predicate: gameModeDesign
Generated description
Indicates that one entity defines or specifies the rules, structure, or configuration of a particular game mode for another entity.
Sample triples (4)
| Subject | Object |
|---|---|
|
IW
surface form:
Infinity Ward
|
single-player campaigns ⓘ |
|
IW
surface form:
Infinity Ward
|
cooperative modes ⓘ |
| Jason Blundell | cooperative Zombies mode via predicate surface "gameModeDesigned" ⓘ |
| Jason Blundell | Easter egg quest design in Zombies via predicate surface "gameModeDesigned" ⓘ |