Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:species
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:The_Happy_Mask_Salesman
|
gptkbp:depicted_in |
various promotional materials
the world of Termina a large, looming object |
gptkbp:depicts |
impending doom
|
gptkbp:focus_area |
the game's climax
|
gptkbp:has_appearance |
a grim face
|
gptkbp:has_gameplay_element |
the game's plot
|
https://www.w3.org/2000/01/rdf-schema#label |
the moon in Majora's Mask
|
gptkbp:inspiration |
other media
|
gptkbp:is_a_source_of |
the game's tension
fear and urgency |
gptkbp:is_affected_by |
the player's time management
|
gptkbp:is_analyzed_in |
game studies
|
gptkbp:is_associated_with |
the apocalypse
the character Link |
gptkbp:is_character_in |
the moon
drives the plot forward interacts with other characters creates urgency for players. |
gptkbp:is_connected_to |
the character Skull Kid
|
gptkbp:is_featured_in |
the game's title screen
|
gptkbp:is_influenced_by |
the player's actions
|
gptkbp:is_involved_in |
the final confrontation
the three-day cycle |
gptkbp:is_often_associated_with |
fan theories
menacing |
gptkbp:is_part_of |
the game's lore
the game's challenges the game's mythology the game's soundtrack the game's emotional narrative the game's cultural impact the game's climax events the game's iconic imagery |
gptkbp:is_represented_in |
the passage of time
the cycle of life and death the struggle against fate the inevitability of fate the fear of the unknown |
gptkbp:key |
the game's atmosphere
the game's emotional impact the game's mechanics |
gptkbp:motif |
the game's artwork
|
gptkbp:notable_feature |
the game's design
|
gptkbp:plot |
the game's narrative
|
gptkbp:significance |
the game's world-building
the game's design philosophy |
gptkbp:subject |
gptkb:academic_research
art and fan creations |
gptkbp:symbol |
the consequences of inaction
the passage of time in gameplay time running out |
gptkbp:theme |
gptkb:the_Legend_of_Zelda_series
the game's narrative structure |