Statements (74)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
cel-shaded
|
gptkbp:awards |
Best Handheld Game 2010
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:video_game
|
gptkbp:engine |
Nintendo DS engine
|
gptkbp:features |
gptkb:video_game
train travel dungeon design spirit flute |
gptkbp:game_mechanics |
gptkb:Detective
gptkb:rocket gptkb:museum boss battles combat tactics spirit possession character arcs time travel environmental hazards relationship building environmental storytelling character customization side quests day-night cycle dynamic weather system narrative depth character abilities vehicle upgrades crafting system world-building environmental puzzles hidden areas AI companions item collection enemy variety exploration rewards touch screen controls stealth elements enemy encounters map exploration narrative choices skill progression dialogue system combat variety boss variety environment interaction fishing mechanics puzzle variety farming mechanics quest tracking train management |
gptkbp:gameplay |
gptkb:spacecraft
combat puzzle-solving |
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
the Spirit Tracks
|
gptkbp:influences |
gptkb:The_Legend_of_Zelda_series
|
gptkbp:main_character |
gptkb:Princess_Zelda
gptkb:website |
gptkbp:music |
gptkb:Koji_Kondo
|
gptkbp:narrative_style |
gptkb:Magic:_The_Gathering_set
|
gptkbp:platform |
gptkb:Nintendo_DS
|
gptkbp:predecessor |
gptkb:The_Legend_of_Zelda:_Phantom_Hourglass
|
gptkbp:publisher |
gptkb:video_game
|
gptkbp:release_date |
December 7, 2009
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:sales |
gptkb:over_4_million_copies
|
gptkbp:series |
gptkb:The_Legend_of_Zelda
|
gptkbp:setting |
gptkb:Hyrule
|
gptkbp:successor |
gptkb:The_Legend_of_Zelda:_Skyward_Sword
|
gptkbp:bfsParent |
gptkb:chess_match
|
gptkbp:bfsLayer |
3
|