Statements (58)
Predicate | Object |
---|---|
gptkbp:instanceOf |
virtual reality
|
gptkbp:aimsTo |
social interaction
|
gptkbp:allows |
user movement
|
gptkbp:compatibleWith |
gptkb:VR_headsets
|
gptkbp:competitors |
technology
|
gptkbp:createdBy |
virtual environments
|
gptkbp:enhances |
physical interaction
|
gptkbp:features |
gptkb:HTC_Vive
gptkb:PlayStation_VR Oculus Rift Valve Index fitness games escape rooms enhances user experience requires calibration. social_VR_platforms |
gptkbp:has_a_focus_on |
research and development
|
gptkbp:hasDepartment |
room size
|
gptkbp:hasExperienceIn |
arcades
|
https://www.w3.org/2000/01/rdf-schema#label |
room-scale VR
|
gptkbp:impact |
haptic feedback
|
gptkbp:includes |
motion controllers
|
gptkbp:influenced |
user feedback
advancements in hardware |
gptkbp:is_a |
entertainment technology
|
gptkbp:is_a_platform_for |
live events
|
gptkbp:is_a_subject_of |
computer science
promotes physical activity |
gptkbp:is_a_time_for |
cultural experiences
interactive learning storytelling user engagement remote collaboration cognitive training |
gptkbp:is_a_tool_for |
scientific research
artistic expression |
gptkbp:is_designed_to |
interactive experiences
|
gptkbp:is_part_of |
mixed reality
the gaming industry the future of entertainment the_VR_ecosystem |
gptkbp:is_popular_among |
gaming
|
gptkbp:is_supported_by |
SteamVR
|
gptkbp:is_used_in |
education
therapy team-building activities virtual tours simulation training fitness applications |
gptkbp:isUsedFor |
augmented reality
|
gptkbp:leads |
motion sickness
|
gptkbp:produces |
various companies
|
gptkbp:provides |
immersive experience
|
gptkbp:requires |
sensors
sufficient space |
gptkbp:trends |
is growing in popularity
|
gptkbp:uses |
tracking technology
|
gptkbp:usesTechnology |
architecture visualization
|