game design for SNES

GPTKB entity

Statements (50)
Predicate Object
gptkbp:instanceOf game design
gptkbp:controls gamepad
gptkbp:cultural_impact nostalgia factor
influenced indie games
retro gaming resurgence
gptkbp:developer SNES_Development_Kit
gptkbp:distribution digital downloads
cartridges
gptkbp:fanBase active
gptkbp:game_features D-pad
shoulder buttons
action buttons
gptkbp:game_mechanics community projects
2D side-scrolling
puzzle-solving
turn-based combat
real-time action
archival efforts
gptkbp:genre action-adventure
platformers
various genres
RPGs
puzzle games
https://www.w3.org/2000/01/rdf-schema#label game design for SNES
gptkbp:influence modern game design
gptkbp:legacy cult following
remakes and remasters
inspired sequels
gptkbp:maximum_speed limited processing power
limited memory
gptkbp:multiplayer limited
gptkbp:narrativeStyle character development
world-building
linear_narratives
gptkbp:noise_level gptkb:SPC700_sound_chip
gptkbp:notableEvent widely available
gptkbp:notableGames gptkb:The_Legend_of_Zelda:_A_Link_to_the_Past
Chrono Trigger
Donkey Kong Country
Super Mario World
Final Fantasy VI
gptkbp:notableWork gptkb:Nintendo
gptkb:Square_Enix
gptkb:Capcom
gptkb:Konami
gptkbp:operational_status 1999
gptkbp:platforms gptkb:Super_Nintendo_Entertainment_System
gptkbp:releaseYear 1990
gptkbp:style pixel art
16-bit graphics