dynamic music system (iMUSE)
GPTKB entity
Statements (19)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:interactive_music_engine
gptkb:music_system |
| gptkbp:abbreviation |
Interactive Music Streaming Engine
|
| gptkbp:developedBy |
gptkb:LucasArts
|
| gptkbp:feature |
dynamic music layering
real-time music adaptation synchronization with game events |
| gptkbp:introducedIn |
gptkb:Monkey_Island_2:_LeChuck's_Revenge
1991 |
| gptkbp:inventedBy |
gptkb:Michael_Land
gptkb:Peter_McConnell |
| gptkbp:notableFor |
enhancing immersion in adventure games
|
| gptkbp:patent |
yes
US5354953A |
| gptkbp:purpose |
to allow seamless transitions between music tracks in video games
|
| gptkbp:usedIn |
LucasArts adventure games
|
| gptkbp:bfsParent |
gptkb:Star_Wars:_X-Wing_(1993)
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
dynamic music system (iMUSE)
|