Zangief's Jumping Body Press

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:watch
gptkbp:affects knockdown
gptkbp:appears_in gptkb:Street_Fighter_series
gptkbp:block gptkb:battle
gptkbp:can_be_used_with gptkb:Spinning_Piledriver
gptkbp:character gptkb:Zangief
gptkb:technique
gptkbp:convicted_of fast normals
gptkbp:damage variable
gptkbp:first_appearance gptkb:Street_Fighter_II
gptkbp:game_mechanics offensive pressure
https://www.w3.org/2000/01/rdf-schema#label Zangief's Jumping Body Press
gptkbp:input_output gptkb:video_game
jump + attack button
gptkbp:is_associated_with Zangief's character design
gptkbp:is_considered a powerful tool
a signature move
a risk-reward move
gptkbp:is_countered_by jumping attacks
quick attacks
anti-air moves
anti-air specials
gptkbp:is_effective_against defensive players
grounded opponents
timed correctly
projectile users
corner situations
characters with low mobility
used sparingly
gptkbp:is_essential_for high
gptkbp:is_known_for its unpredictability
high damage potential
gptkbp:is_often_associated_with gptkb:Spinning_Piledriver
other grappling moves
gptkbp:is_often_used_in high-level play
gptkbp:is_part_of Zangief's gameplay style
Zangief's moveset
Zangief's offensive strategy
Zangief's offensive toolkit
Zangief's strategy
gptkbp:is_popular_in competitive play
gptkbp:is_recognized_by a classic move
gptkbp:is_used_by gptkb:Zangief
gptkbp:is_used_for close distance
gptkbp:is_used_in gptkb:sports_event
combos
gptkbp:is_used_to surprise opponents
gain momentum
initiate pressure
gptkbp:is_vulnerable_to throws
gptkbp:learns_move gptkb:Skrull
gptkbp:material varies by game
gptkbp:range gptkb:tank
gptkbp:requires timing
gptkbp:skills timing and spacing
gptkbp:strategic_importance approach
gptkbp:style jumping
gptkbp:type gptkb:terrorist_attack
gptkbp:visual_effects impact animation
gptkbp:bfsParent gptkb:Zangief
gptkbp:bfsLayer 4