gptkbp:instance_of
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gptkb:watch
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gptkbp:affects
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knockdown
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gptkbp:appears_in
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gptkb:Street_Fighter_series
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gptkbp:block
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gptkb:battle
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gptkbp:can_be_used_with
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gptkb:Spinning_Piledriver
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gptkbp:character
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gptkb:Zangief
gptkb:technique
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gptkbp:convicted_of
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fast normals
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gptkbp:damage
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variable
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gptkbp:first_appearance
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gptkb:Street_Fighter_II
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gptkbp:game_mechanics
|
offensive pressure
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https://www.w3.org/2000/01/rdf-schema#label
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Zangief's Jumping Body Press
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gptkbp:input_output
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gptkb:video_game
jump + attack button
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gptkbp:is_associated_with
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Zangief's character design
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gptkbp:is_considered
|
a powerful tool
a signature move
a risk-reward move
|
gptkbp:is_countered_by
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jumping attacks
quick attacks
anti-air moves
anti-air specials
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gptkbp:is_effective_against
|
defensive players
grounded opponents
timed correctly
projectile users
corner situations
characters with low mobility
used sparingly
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gptkbp:is_essential_for
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high
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gptkbp:is_known_for
|
its unpredictability
high damage potential
|
gptkbp:is_often_associated_with
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gptkb:Spinning_Piledriver
other grappling moves
|
gptkbp:is_often_used_in
|
high-level play
|
gptkbp:is_part_of
|
Zangief's gameplay style
Zangief's moveset
Zangief's offensive strategy
Zangief's offensive toolkit
Zangief's strategy
|
gptkbp:is_popular_in
|
competitive play
|
gptkbp:is_recognized_by
|
a classic move
|
gptkbp:is_used_by
|
gptkb:Zangief
|
gptkbp:is_used_for
|
close distance
|
gptkbp:is_used_in
|
gptkb:sports_event
combos
|
gptkbp:is_used_to
|
surprise opponents
gain momentum
initiate pressure
|
gptkbp:is_vulnerable_to
|
throws
|
gptkbp:learns_move
|
gptkb:Skrull
|
gptkbp:material
|
varies by game
|
gptkbp:range
|
gptkb:tank
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gptkbp:requires
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timing
|
gptkbp:skills
|
timing and spacing
|
gptkbp:strategic_importance
|
approach
|
gptkbp:style
|
jumping
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gptkbp:type
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gptkb:terrorist_attack
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gptkbp:visual_effects
|
impact animation
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gptkbp:bfsParent
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gptkb:Zangief
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gptkbp:bfsLayer
|
4
|