Statements (58)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:watch
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Zangief
|
gptkbp:block |
defensive moves
|
gptkbp:character |
gptkb:Zangief
|
gptkbp:has_impact_on |
damage
|
gptkbp:has_variants |
gptkb:Super_Body_Slam
|
https://www.w3.org/2000/01/rdf-schema#label |
Zangief's Body Slam
|
gptkbp:is_a |
gptkb:award
gptkb:watch crowd-pleasing move high-impact move offensive move grappling move signature technique fan favorite move command grab |
gptkbp:is_associated_with |
Russian wrestling
|
gptkbp:is_countered_by |
defensive maneuvers
throws fast attacks air attacks quick dodges jumping moves |
gptkbp:is_effective_against |
close combat
defensive players defensive strategies 1v1 matches projectile users zoning characters |
gptkbp:is_known_for |
crowd control
iconic status high damage output high risk, high reward game-changing potential throwing opponents turning the tide of battle |
gptkbp:is_part_of |
gptkb:Street_Fighter_series
Zangief's character design Zangief's fighting style Zangief's gameplay Zangief's legacy Zangief's move set Zangief's strategy Zangief's ultimate moves |
gptkbp:is_popular_in |
competitive play
|
gptkbp:is_used_by |
gptkb:Zangief
|
gptkbp:is_used_in |
Street Fighter lore
character matchups Street Fighter tournaments combo setups |
gptkbp:is_used_to |
close gaps
initiate fights punish mistakes |
gptkbp:performed_by |
gptkb:Zangief
button combination |
gptkbp:requires |
gptkb:engine
close range |