gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:bfsLayer
|
6
|
gptkbp:bfsParent
|
gptkb:Jeroen_Tel
|
gptkbp:art_style
|
2 D graphics
|
gptkbp:availability
|
digital download
physical copies
|
gptkbp:championship
|
held occasionally
|
gptkbp:community
|
active fan community
|
gptkbp:composer
|
gptkb:Masahiro_Kajihara
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
Compile
|
gptkbp:difficulty
|
variable
|
gptkbp:enemy
|
various types
|
gptkbp:fan_art
|
widely created
written by fans
|
gptkbp:fan_base
|
cult following
|
gptkbp:fought_in
|
included
|
gptkbp:game_engine
|
2 D engine
Compile's proprietary engine
|
gptkbp:game_features
|
multiple endings
weapon upgrades
score system
high score tracking
power-up system
|
gptkbp:game_modes
|
challenge mode
time attack mode
boss rush mode
arcade mode
|
gptkbp:gameplay
|
scrolling shooter
|
gptkbp:genre
|
shooter
|
gptkbp:has_achievements
|
achievements system
|
https://www.w3.org/2000/01/rdf-schema#label
|
Zanac EX
|
gptkbp:in-game_currency
|
points
|
gptkbp:influences
|
bullet hell genre
classic arcade shooters
|
gptkbp:legacy
|
influenced future shooters
|
gptkbp:level
|
multiple levels
|
gptkbp:merchandise
|
gptkb:museum
art books
soundtrack C Ds
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:number_of_teams
|
Zanac ship
|
gptkbp:platform
|
gptkb:Play_Station
|
gptkbp:power_ups
|
gptkb:stock_market_index
|
gptkbp:predecessor
|
gptkb:Zanac
|
gptkbp:publisher
|
gptkb:ASCII_Corporation
|
gptkbp:rating
|
gptkb:4/5
8/10
|
gptkbp:release_date
|
gptkb:1996
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:remake
|
gptkb:Zanac_Neo
|
gptkbp:series
|
gptkb:Zanac
|
gptkbp:setting
|
futuristic
|
gptkbp:soundtrack
|
original soundtrack
|
gptkbp:speedrun_community
|
popular in speedrunning community
|
gptkbp:successor
|
gptkb:Zanac_Neo
|
gptkbp:updates
|
received updates post-launch
|