Statements (66)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Mass_Effect_2
|
gptkbp:composer |
gptkb:Sam_Hulick
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Bio_Ware
|
gptkbp:engine |
gptkb:Unreal_Engine_3
|
gptkbp:game_features |
new missions
new weapons new achievements new locations new gameplay mechanics new enemy types new character interactions new collectibles new cutscenes new lore new dialogue options |
gptkbp:game_length |
approximately 2 hours
|
gptkbp:game_modes |
single-player
|
gptkbp:genre |
action role-playing
|
https://www.w3.org/2000/01/rdf-schema#label |
Zaeed -The Price of Revenge
|
gptkbp:influences |
gptkb:church
gptkb:space_opera gptkb:tabletop_role-playing_game gptkb:Author gptkb:video_game gptkb:book player experience game design character arcs game immersion game strategy game balance game dynamics game progression game challenges interactive storytelling player agency game difficulty game narrative game pacing emotional engagement game atmosphere game replayability immersive gameplay player choice world-building game tactics game storytelling game rewards game customization game engagement game exploration game fun factor |
gptkbp:main_character |
gptkb:Zaeed_Massani
|
gptkbp:narrative_style |
gptkb:revenge
|
gptkbp:part_of |
gptkb:Mass_Effect_series
|
gptkbp:platform |
gptkb:PC
gptkb:Play_Station_3 gptkb:Xbox_360 |
gptkbp:publisher |
gptkb:Electronic_Arts
|
gptkbp:release_date |
2010-01-26
|
gptkbp:release_format |
gptkb:downloadable_content
|
gptkbp:setting |
gptkb:Mass_Effect_universe
|
gptkbp:voice_actor |
gptkb:Robin_Atkin_Downes
|