Z-targeting system in The Legend of Zelda: Ocarina of Time

GPTKB entity

Statements (18)
Predicate Object
gptkbp:instanceOf game mechanic
gptkbp:activatedBy gptkb:Z_button
gptkbp:alsoKnownAs L-targeting (in later Zelda games)
gptkbp:category video game control scheme
gptkbp:designer gptkb:Toru_Osawa
gptkb:Yoshiaki_Koizumi
gptkbp:developedBy gptkb:Nintendo_EAD
gptkbp:enables player to focus camera on targets
player to lock onto enemies
gptkbp:firstAppearance gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
https://www.w3.org/2000/01/rdf-schema#label Z-targeting system in The Legend of Zelda: Ocarina of Time
gptkbp:influenced targeting systems in later 3D games
gptkbp:introducedIn gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
1998
gptkbp:platform gptkb:Nintendo_64
gptkbp:purpose simplify 3D combat and navigation
gptkbp:bfsParent gptkb:Yoshiaki_Koizumi
gptkbp:bfsLayer 6