Z-targeting system in The Legend of Zelda: Ocarina of Time
GPTKB entity
Statements (18)
Predicate | Object |
---|---|
gptkbp:instanceOf |
game mechanic
|
gptkbp:activatedBy |
gptkb:Z_button
|
gptkbp:alsoKnownAs |
L-targeting (in later Zelda games)
|
gptkbp:category |
video game control scheme
|
gptkbp:designer |
gptkb:Toru_Osawa
gptkb:Yoshiaki_Koizumi |
gptkbp:developedBy |
gptkb:Nintendo_EAD
|
gptkbp:enables |
player to focus camera on targets
player to lock onto enemies |
gptkbp:firstAppearance |
gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
|
https://www.w3.org/2000/01/rdf-schema#label |
Z-targeting system in The Legend of Zelda: Ocarina of Time
|
gptkbp:influenced |
targeting systems in later 3D games
|
gptkbp:introducedIn |
gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
1998 |
gptkbp:platform |
gptkb:Nintendo_64
|
gptkbp:purpose |
simplify 3D combat and navigation
|
gptkbp:bfsParent |
gptkb:Yoshiaki_Koizumi
|
gptkbp:bfsLayer |
6
|