Z-targeting system in The Legend of Zelda: Ocarina of Time
GPTKB entity
Statements (18)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:game_mechanic
|
| gptkbp:activatedBy |
gptkb:Z_button
|
| gptkbp:alsoKnownAs |
L-targeting (in later Zelda games)
|
| gptkbp:category |
video game control scheme
|
| gptkbp:designer |
gptkb:Toru_Osawa
gptkb:Yoshiaki_Koizumi |
| gptkbp:developedBy |
gptkb:Nintendo_EAD
|
| gptkbp:enables |
player to focus camera on targets
player to lock onto enemies |
| gptkbp:firstAppearance |
gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
|
| gptkbp:influenced |
targeting systems in later 3D games
|
| gptkbp:introducedIn |
gptkb:The_Legend_of_Zelda:_Ocarina_of_Time
1998 |
| gptkbp:platform |
gptkb:Nintendo_64
|
| gptkbp:purpose |
simplify 3D combat and navigation
|
| gptkbp:bfsParent |
gptkb:Yoshiaki_Koizumi
|
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Z-targeting system in The Legend of Zelda: Ocarina of Time
|