gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
2 D sprites
|
gptkbp:championship
|
arcade tournaments
|
gptkbp:composer
|
gptkb:Hiroshi_Kawaguchi
|
gptkbp:controls
|
gptkb:video_game
|
gptkbp:cultural_impact
|
influenced game design
|
gptkbp:design
|
gptkb:Masanobu_Endo
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gptkbp:developer
|
gptkb:Namco
|
gptkbp:difficulty
|
challenging
|
gptkbp:enemy
|
gptkb:Motherships
ground targets
bosses
air targets
Gadflys
Zolbats
|
gptkbp:game_features
|
level progression
power-up system
high score table
enemy patterns
background scrolling
|
gptkbp:game_mechanics
|
shooting
dodging
|
gptkbp:game_modes
|
single-player
score attack
time attack
arcade mode
|
gptkbp:gameplay
|
2 D scrolling
|
gptkbp:genre
|
fixed shooter
|
gptkbp:home_stadium
|
upright
|
https://www.w3.org/2000/01/rdf-schema#label
|
Xevious
|
gptkbp:in-game_currency
|
gptkb:none
|
gptkbp:influenced
|
gptkb:Raiden
gptkb:Gradius
gptkb:Ikaruga
|
gptkbp:influenced_by
|
gptkb:Space_Invaders
|
gptkbp:legacy
|
classic arcade game
|
gptkbp:level
|
vertical scrolling
|
gptkbp:main_character
|
gptkb:Solvalou
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:none
|
gptkbp:number_of_teams
|
top-down
|
gptkbp:platform
|
gptkb:video_game
|
gptkbp:power_ups
|
gptkb:rocket
missiles
|
gptkbp:release_date
|
1982-01-01
|
gptkbp:release_platform
|
gptkb:Famicom
gptkb:MSX
gptkb:Xbox_360
gptkb:Play_Station
|
gptkbp:release_year
|
gptkb:1982
|
gptkbp:remake
|
gptkb:2001
gptkb:2007
gptkb:2010
gptkb:Xevious_3_D
|
gptkbp:sequel
|
gptkb:Super_Xevious
|
gptkbp:setting
|
futuristic
|
gptkbp:soundtrack
|
chiptune
|
gptkbp:bfsParent
|
gptkb:Galaga
|
gptkbp:bfsLayer
|
4
|