gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
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gptkb:The_World_of_Xenoblade
gptkb:Bionis
gptkb:Nintendo_Wii_U
gptkb:Xenoblade_Chronicles
gptkb:Wii_U
gptkb:Xenoblade_Chronicles_series
gptkb:The_Game_Awards_2016
gptkb:E3_2015
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gptkbp:character_customization
|
gptkb:battle
|
gptkbp:composer
|
gptkb:Yasunori_Mitsuda
|
gptkbp:developer
|
gptkb:Monolith_Soft
|
gptkbp:director
|
gptkb:Masatsugu_Saito
|
gptkbp:game_engine
|
gptkb:Xenoblade_Engine
|
gptkbp:game_mechanics
|
gptkb:spacecraft
gptkb:faction
gptkb:combat_skills
gptkb:DJ
gptkb:video_game
gptkb:rocket
gptkb:museum
boss battles
crafting
crafting materials
dungeons
game updates
mech combat
resource gathering
environmental hazards
character classes
game balance
skill acquisition
environmental storytelling
open world
side quests
vehicle usage
day-night cycle
dynamic weather
character progression
character abilities
team formations
combat strategies
leveling system
skill trees
hidden areas
cutscenes
AI companions
quest system
story missions
difficulty settings
dialogue choices
loot system
enemy AI
character relationships
enemy factions
fast travel
NPC interactions
enemy encounters
enemy types
map exploration
in-game economy
enemy weaknesses
|
gptkbp:game_modes
|
single-player
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
|
https://www.w3.org/2000/01/rdf-schema#label
|
Xenoblade Chronicles X
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
gptkb:Author
|
gptkbp:platform
|
gptkb:Wii_U
|
gptkbp:predecessor
|
gptkb:Xenoblade_Chronicles
|
gptkbp:publisher
|
gptkb:video_game
|
gptkbp:release_date
|
April 29, 2015
|
gptkbp:release_region
|
gptkb:Europe
gptkb:Japan
gptkb:North_America
|
gptkbp:setting
|
planet Mira
|
gptkbp:successor
|
gptkb:Xenoblade_Chronicles_2
|