Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:AVAudio_Node
|
gptkbp:api |
low-level audio API
|
gptkbp:designed_for |
game development
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enhances |
game audio experience
|
gptkbp:features |
audio effects
|
https://www.w3.org/2000/01/rdf-schema#label |
XAudio2.9
|
gptkbp:integrates_with |
gptkb:Visual_Studio
|
gptkbp:is_compatible_with |
gptkb:Windows_8
gptkb:Windows_10 |
gptkbp:platform |
gptkb:Windows
|
gptkbp:provides |
audio playback
low-latency audio processing audio effects processing audio mixing capabilities audio analysis tools audio playback control audio device management audio quality enhancement audio event handling audio resource management audio stream management audio source management audio rendering audio output control audio performance monitoring audio sample rate conversion audio data buffering audio data decoding audio data decompression audio data manipulation audio data routing audio data visualization |
gptkbp:release_date |
gptkb:2013
|
gptkbp:successor |
gptkb:XAudio2.10
|
gptkbp:supports |
gptkb:Windows_Store_apps
gptkb:Direct_X audio mixing multi-channel audio real-time audio processing audio streaming audio file formats audio routing audio synthesis multiple audio sources WASAPI audio compression audio format conversion audio effects customization audio latency reduction 3 D audio low-level audio control multi-threaded audio processing audio effects chaining audio event scheduling audio playback synchronization audio channel mixing audio data analysis audio data compression audio data encoding audio data processing audio data streaming audio data transformation audio input control |
gptkbp:used_in |
gptkb:video_games
|
gptkbp:uses |
gptkb:Acoustic
waveform audio format |
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:XAudio2
|
gptkbp:bfsLayer |
5
|