X-COM: Enforcer

GPTKB entity

Statements (69)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:XCOM
gptkb:Micro_Prose
gptkbp:armament Futuristic weapons
gptkbp:character_customization gptkb:battle
gptkbp:community gptkb:Modding_community
gptkbp:critical_reception Mixed reviews
gptkbp:developer gptkb:Mythos_Games
gptkbp:difficulty gptkb:Multiple
gptkbp:enemy gptkb:species
gptkbp:engine gptkb:engine
gptkbp:environment Urban settings
gptkbp:game_engine gptkb:Unreal_Engine_1
gptkbp:game_features gptkb:Research_and_development
gptkb:film_production_company
Resource management
Dynamic environments
Mission planning
Base building
Replayability
Environmental hazards
Character interactions
Strategic gameplay
Character progression
Story-driven missions
Team-based gameplay
Stealth mechanics
Exploration elements
Enemy factions
Character skills
Lore and world-building
Mission variety
Tactical decision-making
Action-oriented gameplay
gptkbp:game_length 10-15 hours
gptkbp:game_modes gptkb:Capture_the_Flag
gptkb:Deathmatch
Team Deathmatch
gptkbp:gameplay Tactical combat
gptkbp:genre gptkb:legal_case
gptkbp:graphics 3 D graphics
gptkbp:has_expansion gptkb:None
gptkbp:in-game_currency gptkb:None
gptkbp:influences gptkb:Quake
gptkb:Doom
gptkb:X-COM:_UFO_Defense
gptkbp:intelligence Enemy AI
gptkbp:legacy Cult following
gptkbp:mod_support gptkb:battle
gptkbp:mode Multiplayer
Single-player
gptkbp:multiplayer Cooperative play
LAN play
gptkbp:narrative_style Alien invasion
gptkbp:number_of_teams gptkb:X-COM_operatives
gptkbp:part_of gptkb:X-COM_series
gptkbp:platform gptkb:Microsoft_Windows
gptkbp:publisher gptkb:Hasbro_Interactive
gptkbp:release_date October 31, 1999
1999-10-31
gptkbp:release_platform gptkb:PC
gptkbp:release_region gptkb:Europe
gptkb:North_America
gptkbp:sequel gptkb:None
gptkbp:setting gptkb:Author
gptkbp:soundtrack gptkb:Original_score
gptkbp:system_requirements Windows 95/98
gptkbp:user_interface gptkb:HUD