Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Guild_Wars_2
|
gptkbp:allows |
resource gathering
|
gptkbp:designed_by |
gptkb:Arena_Net
|
gptkbp:features |
gptkb:fortification
team-based objectives dynamic objectives guild wars cross-server play map rotations large-scale Pv P world alliances |
gptkbp:has |
gptkb:seasonal_events
community events team-based strategies player-driven economy leaderboards unique mechanics dynamic events community-driven events unique rewards varied gameplay styles seasonal rankings map layouts |
https://www.w3.org/2000/01/rdf-schema#label |
World vs World
|
gptkbp:includes |
objectives
strategic alliances player alliances siege weapons tactical gameplay capture points guild participation |
gptkbp:involves |
three teams
|
gptkbp:is |
competitive
asynchronous Pv P |
gptkbp:is_accessible_by |
all players
|
gptkbp:is_affected_by |
balance changes
|
gptkbp:is_characterized_by |
gptkb:region
territorial warfare open-world combat |
gptkbp:is_designed_for |
large groups
|
gptkbp:is_designed_to |
encourage teamwork
|
gptkbp:is_influenced_by |
player skill
meta strategies player population |
gptkbp:is_known_for |
community engagement
strategic depth intense competition strategic gameplay epic battles |
gptkbp:is_part_of |
Guild Wars 2's endgame content
Guild Wars 2's lore Guild Wars 2's competitive scene |
gptkbp:is_played_by |
real-time
multiple maps casual and competitive players Guild Wars 2 players |
gptkbp:is_popular_in |
Pv P enthusiasts
|
gptkbp:is_supported_by |
updates
community feedback |
gptkbp:offers |
reward systems
|
gptkbp:part_of |
gptkb:Guild_Wars_2
|
gptkbp:requires |
team coordination
|
gptkbp:takes_place_in |
persistent world
|