Wizardry: Tale of the Forsaken Land 2

GPTKB entity

Statements (61)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:bfsLayer 6
gptkbp:bfsParent gptkb:Wizardry:_Tale_of_the_Forsaken_Land
gptkbp:art_style 2 D graphics
gptkbp:character_classes gptkb:church
gptkb:Monarch
gptkb:Police_Department
gptkb:boxing_match
gptkbp:character_customization skill trees
appearance options
gptkbp:character_development leveling system
gptkbp:combat_system party-based
gptkbp:community fan translations
gptkbp:composer gptkb:Masaharu_Iwata
gptkbp:critical_reception generally positive
gptkbp:developer Acquire
gptkbp:difficulty multiple
challenging
gptkbp:environment gptkb:town
dungeons
overworld
gptkbp:events boss battles
side quests
random encounters
gptkbp:features puzzle-solving
character customization
dungeon exploration
gptkbp:fighting_style status effects
spellcasting
item usage
gptkbp:game_engine proprietary engine
gptkbp:game_length 20-40 hours
gptkbp:game_modes single-player
gptkbp:game_world open world
gptkbp:gameplay turn-based combat
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:in-game_currency gptkb:item
gptkbp:influences gptkb:Author
Japanese RP Gs
gptkbp:inspiration Western RP Gs
gptkbp:localization English
gptkbp:mod_support limited
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style non-linear
quest-driven
gptkbp:platform gptkb:Play_Station_2
gptkbp:publisher gptkb:Atlus
gptkbp:release_date gptkb:2002
gptkbp:release_region gptkb:Europe
gptkb:Japan
gptkb:North_America
gptkbp:sales over 100,000 copies
gptkbp:sequel gptkb:Wizardry:_Tale_of_the_Forsaken_Land
gptkbp:series Wizardry
gptkbp:setting gptkb:Magic:_The_Gathering_set
gptkbp:successor gptkb:Wizardry:_Labyrinth_of_Lost_Souls
gptkbp:target_audience teenagers and adults
gptkbp:themes gptkb:heroism
gptkb:Community_Center
gptkb:Saint
gptkbp:user_interface menu-based