gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Wing_Commander:_Privateer
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gptkbp:awards
|
nominated for awards
|
gptkbp:character_customization
|
ship upgrades
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gptkbp:combat_system
|
space combat
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gptkbp:community
|
gptkb:fandom
|
gptkbp:composer
|
gptkb:George_Oldziey
|
gptkbp:critical_reception
|
mixed reviews
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gptkbp:developer
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gptkb:Origin_Systems
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gptkbp:difficulty
|
adjustable difficulty
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gptkbp:director
|
gptkb:Mark_Mc_Gowan
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gptkbp:economy
|
gptkb:currency
|
gptkbp:engine
|
gptkb:Origin_FX
|
gptkbp:game_engine
|
gptkb:Origin_FX
|
gptkbp:game_features
|
dynamic missions
customizable ships
|
gptkbp:game_mechanics
|
developed by Origin Systems
trading and combat
|
gptkbp:game_modes
|
single-player
|
gptkbp:game_type
|
space trading
|
gptkbp:game_world
|
open universe
|
gptkbp:gameplay
|
open world
|
gptkbp:genre
|
space flight simulation
|
gptkbp:graphics
|
3 D graphics
|
gptkbp:has_lore
|
Wing Commander universe
|
gptkbp:influence
|
influenced other games
|
gptkbp:influences
|
Wing Commander series
|
gptkbp:inspired_by
|
space opera genre
|
gptkbp:legacy
|
cult classic status
|
gptkbp:mission
|
varied missions
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
non-linear
branching narrative
player-driven story
|
gptkbp:number_of_teams
|
gptkb:starship
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:predecessor
|
gptkb:Wing_Commander:_Privateer
|
gptkbp:publisher
|
gptkb:Electronic_Arts
|
gptkbp:release_date
|
1996-11-22
|
gptkbp:release_platform
|
gptkb:PC
|
gptkbp:released
|
released in 1996
|
gptkbp:sales
|
over 100,000 copies
|
gptkbp:series
|
gptkb:military_unit
|
gptkbp:setting
|
gptkb:Author
gptkb:organization
future
|
gptkbp:soundtrack
|
original soundtrack
|
gptkbp:stations
|
received critical acclaim
|
gptkbp:successor
|
gptkb:Wing_Commander:_Prophecy
|
gptkbp:voice_actor
|
gptkb:Rebecca_De_Mornay
gptkb:Tom_Wilson
gptkb:Mark_Hamill
gptkb:John_Hurt
gptkb:Malcolm_Mc_Dowell
|