gptkbp:instance_of
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gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Wing_Commander_(novel_series)
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gptkbp:critical_reception
|
positive
|
gptkbp:developer
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gptkb:Origin_Systems
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gptkbp:difficulty
|
gptkb:tank
|
gptkbp:engine
|
gptkb:Origin_Engine
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gptkbp:features
|
gptkb:spacecraft
gptkb:Actor
gptkb:operating_system
gptkb:book
pilot training
resource management
strategic planning
combat tactics
branching storylines
pilot skills
game lore
player choices
realistic physics
combat missions
cutscenes
story-driven gameplay
ship upgrades
enemy AI
various spacecraft
enemy factions
tactical combat
enemy encounters
detailed environments
game endings
dynamic difficulty
AI wingmen
varied mission types
pilot morale
tutorial missions
missions with objectives
customizable ships
mission briefing
mission rewards
pilot ranking system
post-mission debriefing
game save system
|
gptkbp:game_length
|
10-15 hours
|
gptkbp:gameplay
|
space battles
|
gptkbp:genre
|
space combat simulation
|
gptkbp:graphics
|
2 D sprites
|
gptkbp:influences
|
gptkb:television_series
gptkb:Battlestar_Galactica
gptkb:Star_Wars_character
|
gptkbp:inspired_by
|
gptkb:aircraft
|
gptkbp:main_character
|
gptkb:Colonel_Christopher_Blair
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
futuristic space war
|
gptkbp:platform
|
gptkb:PC
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gptkbp:predecessor
|
gptkb:Wing_Commander:_Armada
|
gptkbp:publisher
|
gptkb:Electronic_Arts
|
gptkbp:release_date
|
1994-10-01
|
gptkbp:sequel
|
gptkb:Wing_Commander:_Prophecy
|
gptkbp:series
|
gptkb:military_unit
|
gptkbp:setting
|
Wing Commander universe
|
gptkbp:soundtrack
|
gptkb:musical_composition
|
gptkbp:successor
|
gptkb:Wing_Commander:_Prophecy
|