Wasteland 2: Director's Cut
GPTKB entity
Statements (57)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Wasteland_2
|
gptkbp:awards |
gptkb:Best_Role-Playing_Game
|
gptkbp:critical_reception |
generally positive reviews
|
gptkbp:developer |
gptkb:in_Xile_Entertainment
|
gptkbp:engine |
gptkb:aircraft
|
gptkbp:features |
gptkb:Actor
gptkb:new_characters enhanced graphics new quests revised user interface |
gptkbp:gameplay |
gptkb:spacecraft
inventory management resource management strategic planning puzzle solving combat tactics character classes replayability character interactions environmental interactions character customization side quests crafting system leveling system AI companions difficulty settings dialogue choices story-driven missions dynamic events loot system skill checks mod support enemy encounters enemy types map exploration quest branching world-building elements decision-making consequences party-based mechanics perks and traits |
gptkbp:genre |
gptkb:tabletop_role-playing_game
|
gptkbp:influenced_by |
gptkb:Wasteland
gptkb:Fallout_series gptkb:Baldur's_Gate_series |
gptkbp:mode |
single-player
multiplayer |
gptkbp:narrative_style |
turn-based combat
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:publisher |
gptkb:in_Xile_Entertainment
|
gptkbp:release_date |
October 13, 2015
|
gptkbp:sequel |
gptkb:Wasteland_2
|
gptkbp:setting |
post-apocalyptic
|
gptkbp:soundtrack |
gptkb:Mark_Morgan
|