Statements (65)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:abilities |
various power-ups
|
gptkbp:art_style |
2 D hand-drawn
|
gptkbp:collectibility |
gptkb:treasure_hunting
|
gptkbp:controls |
Wii Remote and Nunchuk
|
gptkbp:critical_reception |
generally positive reviews
|
gptkbp:developer |
Good-Feel
|
gptkbp:difficulty |
varies
adjustable |
gptkbp:enemy_types |
various enemies
|
gptkbp:fan_base |
cult following
|
gptkbp:game_awards |
nominated for several awards
|
gptkbp:game_engine |
Good-Feel's proprietary engine
|
gptkbp:game_features |
boss battles
game updates various environments time trials puzzle elements environmental hazards achievements character interactions mini-games environmental storytelling character customization leaderboards unlockable content cutscenes dynamic camera angles game tutorials power-up mechanics hidden collectibles interactive backgrounds enemy encounters secret areas character dialogue cooperative gameplay elements score attack mode unique level designs |
gptkbp:game_length |
8-12 hours
approximately 10 hours 15-20 hours |
gptkbp:game_mechanic |
shaking the Wii Remote
|
gptkbp:game_modes |
main story mode
|
gptkbp:genre |
gptkb:platform_game
|
gptkbp:graphics |
colorful and vibrant
|
gptkbp:in-game_currency |
gptkb:Wario's_coins
|
gptkbp:influences |
classic platformers
|
gptkbp:main_character |
gptkb:Wario
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
no
|
gptkbp:narrative |
Wario's quest for treasure
|
gptkbp:platform |
gptkb:Wii
|
gptkbp:publisher |
gptkb:Nintendo
|
gptkbp:release_date |
September 22, 2008
October 3, 2008 July 24, 2008 |
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:sequel |
gptkb:Wario_Land:_The_Shake_Dimension
|
gptkbp:series |
gptkb:Wario_Land
|
gptkbp:setting |
various worlds
|
gptkbp:soundtrack |
composed by Kazumi Totaka
|
gptkbp:bfsParent |
gptkb:Wario
|
gptkbp:bfsLayer |
5
|