War Cry 2

GPTKB entity

Statements (66)
Predicate Object
gptkbp:instance_of gptkb:video_game
gptkbp:art_style stylized
gptkbp:awards nominated
gptkbp:character_classes multiple
gptkbp:character_customization gptkb:battle
gptkbp:character_development deep
gptkbp:combat_system real-time
gptkbp:community_events planned
gptkbp:community_support active
gptkbp:conservation_status present
gptkbp:constructed_in gptkb:battle
gptkbp:developer gptkb:Crytek
gptkbp:difficulty adjustable
gptkbp:dlc planned
gptkbp:enemy varied
gptkbp:engine gptkb:organization
gptkbp:environment dynamic
gptkbp:fan_base growing
gptkbp:feedback incorporated
gptkbp:fought_in included
gptkbp:game_engine gptkb:Cry_Engine_5
gptkbp:game_length 20-30 hours
gptkbp:game_modes single-player
multiplayer
gptkbp:game_replayability high
gptkbp:gameplay open world
gptkbp:genre gptkb:tabletop_role-playing_game
gptkbp:graphics high quality
https://www.w3.org/2000/01/rdf-schema#label War Cry 2
gptkbp:influences various RP Gs
gptkbp:inspiration gptkb:mythological_figure
gptkbp:intelligence advanced
gptkbp:is_explored_in encouraged
gptkbp:is_monitored_by gptkb:battle
gptkbp:loot_system randomized
gptkbp:merchandise gptkb:stock_market_index
gptkbp:mission main and side
gptkbp:mod_support gptkb:battle
gptkbp:multiplayer gptkb:battle
gptkbp:narrative_style immersive
linear
gptkbp:number_of_teams impactful
gptkbp:platform gptkb:PC
gptkb:Play_Station_5
gptkb:Xbox_Series_X/_S
gptkbp:predecessor gptkb:War_Cry
gptkbp:produced_by completed
gptkbp:publisher gptkb:Crytek
gptkbp:puzzles included
gptkbp:release_date gptkb:2023
2023-05-01
gptkbp:release_format full game
gptkbp:release_platform gptkb:Xbox_One
gptkb:Play_Station_4
gptkb:operating_system
gptkbp:sequel gptkb:War_Cry
gptkbp:setting gptkb:Magic:_The_Gathering_set
gptkbp:skills gptkb:battle
gptkbp:sleeping_habits gptkb:battle
gptkbp:soundtrack gptkb:musical
gptkbp:system_requirements high
gptkbp:trailer gptkb:stock_market_index
gptkbp:updates regular
gptkbp:voice_actor gptkb:battle
gptkbp:bfsParent gptkb:War_Cry
gptkbp:bfsLayer 4