gptkbp:instanceOf
|
musician
|
gptkbp:accessories
|
Yes
|
gptkbp:adaptation
|
Yes
|
gptkbp:artwork
|
Yes
|
gptkbp:averageTemperature
|
Challenging
|
gptkbp:batteryLife
|
2-3 hours
|
gptkbp:businessModel
|
Yes
|
gptkbp:colors
|
Black
High
|
gptkbp:communityFeedback
|
Yes
|
gptkbp:communitySupport
|
Active
|
gptkbp:controls
|
Yes
Vive_Wand_Controllers
|
gptkbp:developer
|
gptkb:HTC_Corporation
|
gptkbp:education
|
Yes
|
gptkbp:fieldOfInvention
|
No
|
gptkbp:fieldOfUse
|
110 degrees
|
gptkbp:firstAwarded
|
2015
|
gptkbp:future_plans
|
Ongoing
|
gptkbp:gameFeatures
|
Extensive
|
gptkbp:guidedTours
|
Yes
|
gptkbp:hasAccessibilityFeatures
|
Extensive
|
gptkbp:hasExperienceIn
|
Immersive
Room-scale VR
|
gptkbp:healthcare
|
Yes
|
https://www.w3.org/2000/01/rdf-schema#label
|
Vive VR Headsets
|
gptkbp:imageStabilization
|
Sharp
|
gptkbp:inputOutput
|
Handheld controllers
|
gptkbp:is_monitored_by
|
gptkb:Lighthouse
High
|
gptkbp:keyEvent
|
CES 2016
GDC 2015
|
gptkbp:lensType
|
gptkb:Fresnel_lenses
|
gptkbp:manufacturer
|
gptkb:HTC
|
gptkbp:market
|
April 2016
|
gptkbp:marketSegment
|
Consumer and Enterprise
|
gptkbp:mediaAppearances
|
Yes
|
gptkbp:movement
|
Yes
|
gptkbp:multiplayer
|
Yes
|
gptkbp:notableEvent
|
SteamVR
|
gptkbp:partnerships
|
gptkb:Valve_Corporation
|
gptkbp:priceRange
|
$499 - $799
|
gptkbp:primaryUser
|
Good
|
gptkbp:productionCompany
|
Moderate
Strong
|
gptkbp:providesInformationOn
|
Windows PC
|
gptkbp:realTimeTracking
|
6DoF
|
gptkbp:refreshRate
|
90 Hz
|
gptkbp:released
|
gptkb:HTC_Vive
|
gptkbp:releaseYear
|
2016
|
gptkbp:screenSize
|
2160 x 1200
|
gptkbp:sensors
|
SteamVR Tracking
|
gptkbp:social_media
|
Yes
|
gptkbp:soundtrack
|
Integrated headphones
|
gptkbp:successor
|
gptkb:HTC_Vive_Pro
|
gptkbp:systemRequirements
|
Yes
|
gptkbp:targetAudience
|
Gamers and Developers
|
gptkbp:track
|
15 x 15 feet
|
gptkbp:training
|
Yes
|
gptkbp:trainingExercises
|
Yes
|
gptkbp:userBase
|
Millions
|
gptkbp:userReviews
|
Generally Positive
|
gptkbp:weight
|
550 grams
|
gptkbp:wifi
|
Available_with_Vive_Wireless_Adapter
|