Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:architecture |
GC880 architecture
|
https://www.w3.org/2000/01/rdf-schema#label |
Vivante GC880
|
gptkbp:image_processing |
bilinear filtering
trilinear filtering |
gptkbp:manufacturer |
gptkb:Vivante_Corporation
|
gptkbp:manufacturing_process |
40 nm
|
gptkbp:memory_type |
32-bit
|
gptkbp:number_of_shader_units |
gptkb:16
|
gptkbp:performance |
up to 1000 Mtriangles/s
|
gptkbp:power_consumption |
< 1 W
|
gptkbp:release_year |
gptkb:2010
|
gptkbp:resolution |
2048x2048
|
gptkbp:shading_language |
gptkb:Open_GL_ES_2.0
|
gptkbp:supports |
gptkb:Direct_X_9.0
gptkb:Open_CL Anisotropic filtering Shadow mapping Augmented reality rendering Virtual reality rendering High dynamic range rendering Compressed textures Compute shaders Fragment shaders Geometry shaders Instancing Mipmapping Occlusion queries Shader storage buffer objects Tessellation shaders Transform feedback Uniform buffer objects Vertex buffer objects Vertex shaders Index buffer objects Non-power-of-two textures Shader model 2.0 Texture arrays Depth textures Multi-sampling anti-aliasing Render to texture Shader model 3.0 Cubemaps Framebuffer objects 3 D graphics rendering 2 D graphics rendering Framebuffer blits Framebuffer fetch Shader derivatives Stereoscopic 3 D Low-level graphics APIs |
gptkbp:used_in |
Mobile devices
|
gptkbp:bfsParent |
gptkb:NXP_i._MX6
|
gptkbp:bfsLayer |
5
|