Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:technology
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:JVC
gptkb:Nara_Yoshitomo gptkb:Steam_VR gptkb:You_Tube_VR |
gptkbp:allows |
Cost
Motion sickness Space requirements |
gptkbp:developed_by |
gptkb:Sony
gptkb:HTC gptkb:Oculus gptkb:Valve |
gptkbp:has_feature |
gptkb:technology
Field of view Refresh rate Audio output Comfort features |
gptkbp:has_method |
Immersive experience
|
gptkbp:has_style |
Augmented reality headsets
Mobile headsets Standalone headsets Tethered headsets |
https://www.w3.org/2000/01/rdf-schema#label |
Virtual Reality Headsets
|
gptkbp:includes |
Lenses
Controllers Display screens |
gptkbp:is_associated_with |
gptkb:fictional_universe
Virtual events Simulation training Social VR platforms Fitness applications |
gptkbp:is_compatible_with |
Consoles
Mobile devices P Cs |
gptkbp:is_popular_in |
Healthcare industry
Gaming industry Real estate industry Education sector Training industry |
gptkbp:is_subject_to |
Technological advancements
Consumer preferences Market trends Regulatory standards |
gptkbp:is_used_for |
gptkb:musical
gptkb:Educational_Institution Healthcare Social interaction Art creation |
gptkbp:market |
Consumer market
Enterprise market |
gptkbp:price_range |
$200 to $1000
|
gptkbp:requires |
gptkb:railway_station
Compatible hardware |
gptkbp:supports |
gptkb:football_match
Virtual tours Training simulations |
gptkbp:uses |
Motion tracking
Head tracking 3 D audio |