Virtua Fighter (32 X version)
GPTKB entity
Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:32_X
|
gptkbp:controls |
arcade-style
|
gptkbp:developed_by |
gptkb:Sega
|
gptkbp:engine |
Virtua Fighter engine
|
gptkbp:features |
gptkb:none
3 D graphics |
gptkbp:game_modes |
single-player
multiplayer |
gptkbp:gameplay |
one-on-one combat
|
gptkbp:genre |
gptkb:boxing_match
|
gptkbp:graphics |
enhanced from arcade version
|
https://www.w3.org/2000/01/rdf-schema#label |
Virtua Fighter (32 X version)
|
gptkbp:influenced |
3 D fighting game genre
|
gptkbp:influenced_by |
arcade fighting games
|
gptkbp:main_character |
multiple characters
|
gptkbp:multiplayer |
up to 2 players
|
gptkbp:notable_features |
special moves
versus mode character customization leaderboards AI opponents character backstories survival mode input commands character unlocks difficulty settings time attack mode unlockable characters combo system replay system spectator mode training mode game balance adjustments multiplayer tournaments counter system throw mechanics character movesets frame data analysis hit detection system stages based on locations |
gptkbp:part_of |
gptkb:Virtua_Fighter_series
|
gptkbp:platform |
gptkb:Sega_32_X
|
gptkbp:predecessor |
gptkb:Virtua_Fighter
|
gptkbp:publisher |
gptkb:Sega
|
gptkbp:rating |
gptkb:E_for_Everyone
|
gptkbp:release_date |
gptkb:1995
|
gptkbp:release_region |
gptkb:Europe
gptkb:Japan gptkb:North_America |
gptkbp:released |
gptkb:Sega_32_X
|
gptkbp:soundtrack |
original music
|
gptkbp:successor |
gptkb:Virtua_Fighter_2
|