Video Display Processor (VDP)
GPTKB entity
Statements (51)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:color_palette |
32 colors
|
gptkbp:designed_for |
video game consoles
|
gptkbp:developed_by |
gptkb:Texas_Instruments
|
gptkbp:has_feature |
color palette management
|
gptkbp:has_features |
sprite multiplexing
|
gptkbp:has_function |
RGB video signal
|
https://www.w3.org/2000/01/rdf-schema#label |
Video Display Processor (VDP)
|
gptkbp:introduced_in |
gptkb:1983
|
gptkbp:is_associated_with |
Sega's innovation in gaming
Sega's gaming legacy |
gptkbp:is_capable_of |
parallax scrolling
dynamic sprite rendering |
gptkbp:is_compatible_with |
gptkb:Z80_microprocessor
various programming languages various display technologies |
gptkbp:is_designed_for |
real-time rendering
|
gptkbp:is_influenced_by |
earlier video processors
|
gptkbp:is_influential_in |
graphics programming
retro gaming community |
gptkbp:is_known_for |
efficient memory usage
low-level graphics control supporting multiple sprites tilemap rendering |
gptkbp:is_optimized_for |
2 D sprite games
|
gptkbp:is_part_of |
gptkb:Sega_consoles
video game development gaming hardware evolution Sega architecture Sega's hardware lineup |
gptkbp:is_recognized_for |
iconic status in gaming history
performance in 2 D games |
gptkbp:is_related_to |
video game graphics
|
gptkbp:is_supported_by |
development tools
|
gptkbp:is_used_in |
gptkb:Arcade
educational tools home computers handheld consoles |
gptkbp:is_utilized_in |
game design
emulation software |
gptkbp:monitors |
background layers
|
gptkbp:ram |
64 KB VRAM
|
gptkbp:resolution |
256x192 pixels
|
gptkbp:supports |
tile-based graphics
sprite handling hardware scrolling 2 D graphics |
gptkbp:used_in |
gptkb:Sega_Master_System
gptkb:Sega_Genesis |
gptkbp:bfsParent |
gptkb:Sega_Genesis
|
gptkbp:bfsLayer |
4
|