Video Display Processor (VDP)
GPTKB entity
Statements (50)
Predicate | Object |
---|---|
gptkbp:instanceOf |
graphics hardware
|
gptkbp:designedBy |
gptkb:Texas_Instruments
|
gptkbp:hasAccreditation |
RGB output
composite video |
gptkbp:hasColor |
32 colors
|
gptkbp:hasDeveloped |
custom chips
|
gptkbp:hasFacility |
256x192 pixels
|
gptkbp:hasFeature |
color depth
64 sprites per scanline hardware scrolling |
gptkbp:hasFunction |
video rendering
|
gptkbp:hasGoals |
16 KB VRAM
|
gptkbp:hasImpactOn |
video game graphics evolution
|
gptkbp:hasLegalStatus |
influence on future graphics processors
|
gptkbp:hasPerformance |
real-time rendering
|
gptkbp:hasSibling |
8x8 or 8x16 pixels
horizontal and vertical scrolling |
https://www.w3.org/2000/01/rdf-schema#label |
Video Display Processor (VDP)
|
gptkbp:introduced |
1983
|
gptkbp:isAssociatedWith |
retro gaming
|
gptkbp:isCompatibleWith |
gptkb:MSX_standard
various display technologies |
gptkbp:isKnownFor |
efficient memory usage
iconic status in gaming history high-quality sprites |
gptkbp:isLocatedIn |
various_Sega_systems
|
gptkbp:isPartOf |
gptkb:Sega_hardware_family
video game development Sega's_legacy Sega_architecture |
gptkbp:isRecognizedBy |
gaming community
|
gptkbp:isSupportedBy |
development tools
|
gptkbp:isUsedFor |
game graphics
|
gptkbp:isUsedIn |
arcade games
video game consoles home computers handheld consoles |
gptkbp:isUtilizedIn |
emulation software
|
gptkbp:isVisitedBy |
gptkb:Sega
|
gptkbp:operates |
3.58 MHz
|
gptkbp:predecessor |
VDP2
|
gptkbp:successor |
TMS9918
|
gptkbp:supports |
2D graphics
tile-based graphics sprite handling background layers hardware sprites |
gptkbp:usedIn |
gptkb:Sega_Master_System
gptkb:Sega_Genesis |
gptkbp:uses |
DMA_for_data_transfer
|