Vault 114

GPTKB entity

Statements (59)
Predicate Object
gptkbp:instance_of gptkb:artifact
gptkbp:contains gptkb:restaurant
Living quarters
Control room
Maintenance area
gptkbp:environmental_impact gptkb:Traps
Radiation
gptkbp:exemplifies gptkb:theorem
gptkbp:features security measures
gptkbp:has_exit gptkb:theorem
gptkbp:has_feature gptkb:weapon
gptkb:armor
Miscellaneous items
gptkbp:has_gameplay_element gptkb:Exploration
gptkb:Combat
Puzzle-solving
gptkbp:has_history Experimentation on social dynamics
gptkbp:has_lore Vault-Tec experiments
https://www.w3.org/2000/01/rdf-schema#label Vault 114
gptkbp:investment gptkb:Synths
gptkb:Raiders
gptkbp:is_accessible_by gptkb:character
Entrance door
gptkbp:is_connected_to Other vaults
gptkbp:is_designed_for gptkb:physicist
gptkbp:is_featured_in Fallout lore
gptkbp:is_inhabited_by gptkb:Vault_Dwellers
Hostile NP Cs
gptkbp:is_part_of gptkb:Vault-Tec
Post-apocalyptic setting
gptkbp:is_related_to gptkb:Fallout_series
gptkbp:located_in gptkb:Boston
gptkbp:location gptkb:sports_event
gptkbp:mission gptkb:Side_quests
gptkbp:notable_character gptkb:Nick_Valentine
gptkbp:notable_for gptkb:Character_development
Player engagement
Moral dilemmas
Rich history
Character interactions
Narrative depth
Player choices
Environmental storytelling
Unique gameplay mechanics
Multiple endings
Lore-rich environment
Unique questlines
Hidden secrets
Unique enemies
Immersive atmosphere
Compelling storylines
Diverse NP Cs
Engaging quests
Nick Valentine’s backstory
Social experiment failures
gptkbp:opened 2077
gptkbp:part_of gptkb:Fallout_4
gptkbp:bfsParent gptkb:Vault_111
gptkbp:bfsLayer 5