gptkbp:instance_of
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gptkb:architect
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gptkbp:bfsLayer
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4
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gptkbp:bfsParent
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gptkb:Mike_Morasky
gptkb:Dota_2_cinematics
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gptkbp:based_on
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gptkb:Bellevue,_Washington
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gptkbp:collaborated_with
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gptkb:musician
gptkb:video_game
film composers
other sound teams
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gptkbp:contributed_to
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game atmosphere
game narratives
|
gptkbp:created
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music tracks
sound effects
ambient sounds
character voices
|
gptkbp:develops
|
gptkb:book
audio tools
|
gptkbp:employs
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gptkb:composer
audio engineers
sound designers
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gptkbp:has_influence_on
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game audio design
|
gptkbp:has_worked_with
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gptkb:Alien_Swarm
gptkb:Counter-Strike_series
gptkb:Ricochet
gptkb:The_Lab
gptkb:The_Walking_Dead:_Season_One
gptkb:The_Orange_Box
gptkb:artifact
gptkb:Day_of_Defeat
voice actors
|
https://www.w3.org/2000/01/rdf-schema#label
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Valve Sound Team
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gptkbp:is_active_in
|
gptkb:1996
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gptkbp:is_influential_in
|
audio engineering
|
gptkbp:is_involved_in
|
game localization
game testing
audio post-production
|
gptkbp:is_known_for
|
high-quality audio
immersive audio experiences
dynamic audio systems
innovative audio techniques
unique sound design style
|
gptkbp:is_part_of
|
video game industry
Valve's creative team
Valve's development teams
|
gptkbp:is_recognized_by
|
gptkb:video_game_series
|
gptkbp:is_recognized_for
|
sound innovation
creative soundscapes
|
gptkbp:known_for
|
gptkb:architect
|
gptkbp:part_of
|
gptkb:Valve_Corporation
|
gptkbp:participated_in
|
game expos
|
gptkbp:participates_in
|
game development process
|
gptkbp:provides
|
audio assets
|
gptkbp:uses
|
gptkb:studio
|
gptkbp:winner
|
awards for sound design
|
gptkbp:works_on
|
gptkb:Half-Life_series
gptkb:Portal_series
gptkb:Team_Fortress_2
gptkb:sports_event
Left 4 Dead series
|