Statements (54)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:V-Ray_4.0
gptkb:V-Ray_5 |
gptkbp:allows |
custom shaders
scene management |
gptkbp:developed_by |
gptkb:Chaos_Group
|
gptkbp:enhances |
compositing workflows
|
gptkbp:features |
texture baking
camera effects realistic materials rendering presets |
https://www.w3.org/2000/01/rdf-schema#label |
V-Ray for Nuke
|
gptkbp:includes |
light cache
|
gptkbp:integrates_with |
Nuke's node-based workflow
|
gptkbp:is_available_on |
Chaos Group website
|
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:operating_system Nuke |
gptkbp:is_documented_in |
user manuals
|
gptkbp:is_known_for |
flexibility
high performance scalability |
gptkbp:is_part_of |
Nuke ecosystem
V-Ray product family |
gptkbp:is_supported_by |
community forums
|
gptkbp:is_used_by |
gptkb:film_production_company
visual effects artists |
gptkbp:is_used_in |
gptkb:battle
game development architectural visualization |
gptkbp:offers |
interactive rendering
scene export options physical camera |
gptkbp:provides |
post-processing effects
high-quality output global illumination cloud rendering options material editor render elements |
gptkbp:released_in |
gptkb:2014
|
gptkbp:supports |
motion blur
multi-threading depth of field GPU rendering HDRI lighting light linking subsurface scattering animation rendering distributed rendering 3 D rendering V Ray Proxy |
gptkbp:updates |
software updates
|
gptkbp:used_in |
gptkb:museum
|