Statements (50)
Predicate | Object |
---|---|
gptkbp:instanceOf |
visual scripting system
|
gptkbp:allows |
game logic creation without coding
|
gptkbp:canBeDebuggedWith |
Blueprint Debugger
|
gptkbp:component |
gptkb:Blueprint_Class
gptkb:Blueprint_Function_Library gptkb:Blueprint_Interface Blueprint Macro Library |
gptkbp:developedBy |
gptkb:Epic_Games
|
gptkbp:documentation |
https://docs.unrealengine.com/en-US/ProgrammingAndScripting/Blueprints/index.html
|
gptkbp:extendsTo |
C++ code
|
gptkbp:fileExtension |
.uasset
|
https://www.w3.org/2000/01/rdf-schema#label |
Unreal Engine Blueprint
|
gptkbp:integratesWith |
gptkb:C++
|
gptkbp:introducedIn |
gptkb:Unreal_Engine_4
|
gptkbp:paradigm |
event-driven
visual programming |
gptkbp:platform |
gptkb:Windows
gptkb:macOS gptkb:Linux |
gptkbp:supports |
events
interfaces inheritance variables delegates macros components functions breakpoints step execution timelines construction scripts watch variables |
gptkbp:usedBy |
game developers
level designers technical artists |
gptkbp:usedFor |
prototyping
animation scripting AI scripting UI scripting gameplay scripting |
gptkbp:usedIn |
gptkb:simulation
gptkb:Unreal_Engine architecture visualization virtual production AAA games indie games VR/AR applications |
gptkbp:visualEditor |
Blueprint Editor
|
gptkbp:bfsParent |
gptkb:Visual_Programming_Language
|
gptkbp:bfsLayer |
7
|