Statements (51)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:architect
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Unreal_Engine_Editor
|
gptkbp:allows |
custom audio effects
|
gptkbp:developed_by |
gptkb:Epic_Games
|
gptkbp:enables |
audio streaming
interactive audio experiences |
gptkbp:enhances |
game immersion
|
gptkbp:features |
audio cues
dynamic sound mixing |
https://www.w3.org/2000/01/rdf-schema#label |
Unreal Audio Engine
|
gptkbp:includes |
gptkb:book
|
gptkbp:integrates_with |
gptkb:C++
Blueprints |
gptkbp:is_compatible_with |
gptkb:smartphone
gptkb:Xbox gptkb:operating_system gptkb:Play_Station third-party plugins mobile platforms |
gptkbp:is_known_for |
low latency performance
high-quality audio output flexible audio routing |
gptkbp:is_optimized_for |
real-time applications
|
gptkbp:is_part_of |
immersive experiences
Unreal Engine ecosystem game development pipeline interactive media production |
gptkbp:is_used_by |
gptkb:video_game
audio engineers sound designers |
gptkbp:is_used_in |
gptkb:video_game
film production virtual production |
gptkbp:offers |
audio debugging tools
|
gptkbp:provides |
real-time audio processing
audio mixing capabilities audio visualization tools audio asset management |
gptkbp:supports |
gptkb:multiple_platforms
audio localization multi-channel audio Spatial audio virtual reality audio environmental audio effects sound attenuation 3 D audio augmented reality audio |
gptkbp:used_in |
gptkb:engine
|
gptkbp:utilizes |
gptkb:CEO
gptkb:FMOD |