gptkbp:instance_of
|
gptkb:document
|
gptkbp:allows
|
non-destructive editing
|
gptkbp:developed_by
|
gptkb:Pixar_Animation_Studios
|
gptkbp:enables
|
real-time rendering
|
gptkbp:facilitates
|
collaboration between artists
|
gptkbp:has_expansion
|
.usd
.usda
.usdc
|
gptkbp:has_feature
|
USDZ format
|
https://www.w3.org/2000/01/rdf-schema#label
|
Universal Scene Description
|
gptkbp:introduced_in
|
gptkb:2016
|
gptkbp:is_based_on
|
gptkb:Open_Subdiv
|
gptkbp:is_compatible_with
|
gptkb:Arnold
gptkb:Houdini
gptkb:V-Ray
gptkb:Maya
gptkb:Render_Man
gptkb:Blender
|
gptkbp:is_designed_for
|
large-scale production
|
gptkbp:is_designed_to
|
enhance performance
streamline workflows
reduce data duplication
|
gptkbp:is_documented_in
|
USD documentation
|
gptkbp:is_open_source
|
gptkb:true
|
gptkbp:is_optimized_for
|
GPU rendering
|
gptkbp:is_part_of
|
Pixar's software ecosystem
3 D asset management
CGI pipeline
|
gptkbp:is_supported_by
|
gptkb:Unity_Technologies
gptkb:Epic_Games
gptkb:Apple
gptkb:Autodesk
gptkb:NVIDIA
|
gptkbp:is_used_by
|
animation studios
visual effects companies
|
gptkbp:is_used_for
|
game development
visualization
digital content creation
virtual production
AR/ VR applications
|
gptkbp:is_used_in
|
gptkb:Television_producer
film production
advertising production
|
gptkbp:provides
|
hierarchical scene representation
|
gptkbp:supports
|
interoperability
scene composition
variant sets
USD layers
|
gptkbp:used_in
|
3 D graphics
|
gptkbp:written_in
|
gptkb:C++
|
gptkbp:bfsParent
|
gptkb:Pixar
|
gptkbp:bfsLayer
|
4
|