Unity Multiplayer Networking (Netcode for GameObjects)
GPTKB entity
Statements (33)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:networking_framework
|
| gptkbp:category |
game development
multiplayer networking |
| gptkbp:compatibleWith |
Unity 2020.3 or later
|
| gptkbp:developedBy |
gptkb:Unity_Technologies
|
| gptkbp:documentation |
https://docs-multiplayer.unity3d.com/netcode/current/about/index.html
|
| gptkbp:firstReleased |
2021
|
| gptkbp:formerName |
MLAPI
|
| gptkbp:integratesWith |
gptkb:Unity_Authentication
gptkb:Unity_Lobby gptkb:Unity_Matchmaker gptkb:Unity_Relay gptkb:Unity_Transport |
| gptkbp:language |
gptkb:C#
|
| gptkbp:license |
gptkb:MIT_License
|
| gptkbp:npmPackage |
com.unity.netcode.gameobjects
|
| gptkbp:openSource |
true
|
| gptkbp:platform |
gptkb:Unity_Engine
|
| gptkbp:repository |
https://github.com/Unity-Technologies/com.unity.netcode.gameobjects
|
| gptkbp:supports |
client-server architecture
cross-platform multiplayer RPCs (Remote Procedure Calls) authoritative server model custom serialization networked variables scene management synchronization of GameObjects dedicated server builds host-client model |
| gptkbp:usedFor |
multiplayer game development
|
| gptkbp:bfsParent |
gptkb:Unity_Transport
|
| gptkbp:bfsLayer |
8
|
| https://www.w3.org/2000/01/rdf-schema#label |
Unity Multiplayer Networking (Netcode for GameObjects)
|