Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:software
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:aircraft
|
gptkbp:allows |
customization
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enhances |
game cinematics
|
gptkbp:features |
target tracking
transitions composer tools dolly tracks freelook camera blend system confiner |
gptkbp:has |
gptkb:document
tutorials community support |
https://www.w3.org/2000/01/rdf-schema#label |
Unity Cinemachine
|
gptkbp:improves |
player experience
|
gptkbp:integrates_with |
gptkb:Unity_Engine
|
gptkbp:is |
cross-platform
real-time widely used modular user-friendly powerful versatile highly customizable free to use used in animation used in film production used in interactive media designed for designers designed for artists designed for filmmakers designed for programmers integrated with Unity's timeline part of Unity's suite of tools |
gptkbp:is_compatible_with |
gptkb:Unity_Asset_Store
|
gptkbp:is_used_for |
game development
|
gptkbp:is_used_in |
AR applications
VR applications |
gptkbp:offers |
camera effects
camera blending camera animation camera transitions camera rigging |
gptkbp:provides |
camera control
|
gptkbp:release_date |
gptkb:2017
|
gptkbp:requires |
gptkb:Unity_Editor
|
gptkbp:supports |
C# scripting
virtual cameras 2 D games 3 D games Unity's physics system Unity's lighting system Unity's audio system |