Unity's Universal Render Pipeline
GPTKB entity
Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:river
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Post_Processing_Stack
|
gptkbp:allows |
Custom shaders
|
gptkbp:can_be_extended_by |
Custom render passes
|
gptkbp:developed_by |
gptkb:Unity_Technologies
gptkb:C# |
gptkbp:enables |
Dynamic lighting
|
gptkbp:enhances |
gptkb:benchmark
|
gptkbp:features |
gptkb:Specification
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity's Universal Render Pipeline
|
gptkbp:includes |
Built-in shaders
Scriptable Render Features |
gptkbp:is_compatible_with |
gptkb:Unity_Hub
gptkb:Unity_Editor Various platforms Unity 2019.3 and later |
gptkbp:is_designed_for |
Cross-platform development
Artists and designers |
gptkbp:is_documented_in |
Unity Manual
Unity Learn |
gptkbp:is_integrated_with |
gptkb:historical_event
gptkb:Specification gptkb:film Lighting system |
gptkbp:is_optimized_for |
Graphics performance
Real-time applications High frame rates Low-end hardware |
gptkbp:is_part_of |
Unity ecosystem
Unity Graphics Unity's rendering solutions Unity's graphics pipeline options |
gptkbp:is_supported_by |
gptkb:Unity_Asset_Store
Community tutorials Unity forums |
gptkbp:is_used_by |
Indie developers
|
gptkbp:is_used_for |
Architectural visualization
Interactive experiences Educational projects Simulation applications 2 D and 3 D games |
gptkbp:is_used_in |
Game development
Augmented reality games Virtual reality games |
gptkbp:offers |
Shader customization
|
gptkbp:provides |
gptkb:museum
Lighting settings Lightweight rendering Shadow settings |
gptkbp:released_in |
gptkb:2018
|
gptkbp:suitable_for |
Mobile game developers
|
gptkbp:supports |
Real-time rendering
Mobile platforms Deferred rendering Reflection probes Light probes Post-processing stack VR and AR applications Forward rendering |
gptkbp:uses |
Shader Graph
|