Unity's High Definition Render Pipeline
GPTKB entity
Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:river
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Post_Processing_Stack
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
Dynamic lighting
|
gptkbp:enhances |
Shadow quality
|
gptkbp:features |
Volumetric lighting
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity's High Definition Render Pipeline
|
gptkbp:includes |
gptkb:Specification
Debugging tools Material system |
gptkbp:is |
Open-source
Highly customizable Documented extensively Community-supported Used in augmented reality Used in film production Used in game development Used in simulation applications Used in architectural visualization Used in virtual reality Performance-intensive Supports various platforms Adopted by many studios Aimed at professionals Evolving with Unity updates Integrated with Unity Asset Store Part of Unity's Scriptable Render Pipeline Part of Unity's graphics ecosystem Part of Unity's rendering solutions Suitable for AAA games Used for high-quality visuals Used in interactive experiences Utilized in educational settings |
gptkbp:is_compatible_with |
gptkb:Unity_Editor
|
gptkbp:is_designed_for |
High-end graphics
|
gptkbp:is_optimized_for |
Visual fidelity
|
gptkbp:offers |
Scene lighting tools
|
gptkbp:provides |
Camera effects
Custom shaders Advanced lighting features Shader Graph integration |
gptkbp:released_in |
gptkb:2018
|
gptkbp:requires |
High-end hardware
|
gptkbp:supports |
Multi-threading
HDR (High Dynamic Range) Real-time ray tracing Reflection probes Light probes Post-processing stack |
gptkbp:targets |
PC and consoles
|
gptkbp:uses |
Physically Based Rendering (PBR)
|
gptkbp:utilizes |
GPU-based rendering techniques
|