Unity's High Definition Render Pipeline

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:river
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Post_Processing_Stack
gptkbp:developed_by gptkb:Unity_Technologies
gptkbp:enables Dynamic lighting
gptkbp:enhances Shadow quality
gptkbp:features Volumetric lighting
https://www.w3.org/2000/01/rdf-schema#label Unity's High Definition Render Pipeline
gptkbp:includes gptkb:Specification
Debugging tools
Material system
gptkbp:is Open-source
Highly customizable
Documented extensively
Community-supported
Used in augmented reality
Used in film production
Used in game development
Used in simulation applications
Used in architectural visualization
Used in virtual reality
Performance-intensive
Supports various platforms
Adopted by many studios
Aimed at professionals
Evolving with Unity updates
Integrated with Unity Asset Store
Part of Unity's Scriptable Render Pipeline
Part of Unity's graphics ecosystem
Part of Unity's rendering solutions
Suitable for AAA games
Used for high-quality visuals
Used in interactive experiences
Utilized in educational settings
gptkbp:is_compatible_with gptkb:Unity_Editor
gptkbp:is_designed_for High-end graphics
gptkbp:is_optimized_for Visual fidelity
gptkbp:offers Scene lighting tools
gptkbp:provides Camera effects
Custom shaders
Advanced lighting features
Shader Graph integration
gptkbp:released_in gptkb:2018
gptkbp:requires High-end hardware
gptkbp:supports Multi-threading
HDR (High Dynamic Range)
Real-time ray tracing
Reflection probes
Light probes
Post-processing stack
gptkbp:targets PC and consoles
gptkbp:uses Physically Based Rendering (PBR)
gptkbp:utilizes GPU-based rendering techniques