Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_mechanics
|
gptkbp:allows |
powerful finishing moves
|
gptkbp:can_change_the_outcome_of |
a match
|
gptkbp:can_lead_to |
dramatic comebacks
|
gptkbp:characteristic |
gptkb:Street_Fighter_IV
|
gptkbp:enhances |
gameplay strategy
|
gptkbp:exhibited_at |
tournaments
|
gptkbp:feature |
encourages risk-taking
can create memorable moments can be a strategic advantage Capcom games can be learned through tutorials can be a point of contention among players can be a source of frustration for beginners can be a topic of analysis in esports can lead to high damage output |
gptkbp:first_introduced |
gptkb:Street_Fighter_IV
|
gptkbp:game_mechanic |
adds depth to matches
|
gptkbp:has_gameplay_element |
adds excitement to matches
can enhance player satisfaction can be a defining moment in matches |
gptkbp:has_mechanic |
can be learned through practice
can be a game-changer can be a signature move for characters can be a signature aspect of gameplay can be a source of hype in streams can be counterproductive if overused can be devastating if executed correctly can be used to finish matches can be visually impressive |
https://www.w3.org/2000/01/rdf-schema#label |
Ultra Combo system
|
gptkbp:increased |
player engagement
|
gptkbp:is_a_focal_point_for |
game design discussions
|
gptkbp:is_associated_with |
super meter
|
gptkbp:is_countered_by |
defensive techniques
|
gptkbp:is_criticized_for |
balancing issues
|
gptkbp:is_designed_to |
reward players for building meter
reward skilled play |
gptkbp:is_featured_in |
gptkb:Street_Fighter_series
|
gptkbp:is_influenced_by |
player skill
|
gptkbp:is_often_featured_in |
game trailers
|
gptkbp:is_part_of |
gptkb:competitive_scene
fighting game genre combo system game's meta |
gptkbp:is_popular_among |
competitive players
|
gptkbp:is_related_to |
Ultra moves
|
gptkbp:is_utilized_by |
pro players
|
gptkbp:requires |
timing and precision
specific conditions to activate |
gptkbp:signature |
modern fighting games
|
gptkbp:strategic_goals |
gptkb:game_mechanics
|
gptkbp:used_in |
fighting games
|
gptkbp:was_executed_by |
input commands
|
gptkbp:bfsParent |
gptkb:Ultra_Street_Fighter_IV
|
gptkbp:bfsLayer |
5
|