gptkbp:instance_of
|
gptkb:engine
|
gptkbp:bfsLayer
|
4
|
gptkbp:bfsParent
|
gptkb:Ubisoft
|
gptkbp:developed_by
|
gptkb:Ubisoft_Reflections
|
gptkbp:features
|
realistic physics
dynamic lighting
environmental destruction
vehicle simulation
AI-driven NP Cs
|
gptkbp:first_released
|
gptkb:2003
|
gptkbp:has_community
|
forums
user-generated content
modding support
|
gptkbp:has_documentation
|
tutorials
API reference
developer guide
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ubisoft Reflections Engine
|
gptkbp:influenced_by
|
gptkb:software
gptkb:engine
gptkb:organization
|
gptkbp:language
|
gptkb:C++
|
gptkbp:latest_version
|
Reflections Engine 2.0
|
gptkbp:performance
|
scalability
rendering speed
frame rate optimization
load time reduction
memory usage optimization
|
gptkbp:platform
|
gptkb:Xbox
gptkb:operating_system
gptkb:Play_Station
|
gptkbp:predecessor
|
Reflections Engine 1.0
|
gptkbp:related_to
|
gptkb:Ubisoft
gptkb:video_game
game development
software engineering
|
gptkbp:successor
|
Reflections Engine 2.0
|
gptkbp:supports
|
multiplayer features
open world gameplay
AR capabilities
VR capabilities
|
gptkbp:used_in
|
gptkb:Driver_series
gptkb:Assassin's_Creed_series
Watch Dogs series
|