Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:associated_with |
gptkb:Ubisoft
|
gptkbp:developed_by |
gptkb:Ubisoft_Chengdu
|
gptkbp:enables |
cross-platform play
|
gptkbp:enhances |
graphics quality
|
gptkbp:features |
real-time rendering
AI capabilities physics simulation |
gptkbp:first_released |
gptkb:2013
|
gptkbp:has |
community support
tutorial resources documentation available |
https://www.w3.org/2000/01/rdf-schema#label |
Ubisoft Chengdu Engine
|
gptkbp:improves |
game development efficiency
|
gptkbp:includes |
animation tools
level design tools audio tools |
gptkbp:is |
gptkb:software
continuously updated supports localization used in educational programs known for user-friendly interface optimized for performance promoted through workshops integrated with cloud services designed for scalability collaborative tool has a user forum known for its community engagement known for flexibility used in mobile game development used for prototyping used for gameplay mechanics used for character development designed for rapid iteration has a dedicated support team integrated with middleware part of Ubisoft's development ecosystem part of Ubisoft's global development network part of Ubisoft's innovation strategy used by multiple Ubisoft studios used for cinematic sequences used for environment design used for full game production used for narrative design used for testing and QA used for user interface design used in PC game development used in console game development |
gptkbp:is_utilized_in |
gptkb:Assassin's_Creed_series
gptkb:Far_Cry_series Watch Dogs series |
gptkbp:provides |
modular architecture
|
gptkbp:supports |
gptkb:multiple_platforms
multiplayer functionality AR development VR development |
gptkbp:used_in |
gptkb:video_games
|
gptkbp:bfsParent |
gptkb:Ubisoft
|
gptkbp:bfsLayer |
4
|