Properties (55)
Predicate | Object |
---|---|
gptkbp:instanceOf |
video game
|
gptkbp:characterTraits |
gptkb:Toby_Gard
|
gptkbp:criticalReception |
generally positive reviews
|
gptkbp:developer |
Core Design
|
gptkbp:engine |
Tomb_Raider_engine
|
gptkbp:firstPublished |
1996
|
gptkbp:franchise |
gptkb:Tomb_Raider_franchise
|
gptkbp:gameFeatures |
artifacts
game physics legacy single-player character development climbing gear game mechanics user interface fan base weapons puzzles keys traps multiplayer features environmental storytelling enemies modding community treasures difficulty levels level design narrative elements cutscenes game modes secret areas speedrunning community health packs save points camera controls |
gptkbp:gameplay |
Tomb Raider series
|
gptkbp:genre |
action-adventure
|
https://www.w3.org/2000/01/rdf-schema#label |
Tomb Raider (1996)
|
gptkbp:influenced |
platforming games
|
gptkbp:influencedBy |
gptkb:Indiana_Jones
|
gptkbp:inspiration |
film adaptations
|
gptkbp:mainCharacter |
gptkb:Lara_Croft
|
gptkbp:notableFeature |
3D graphics
exploration puzzle-solving combat mechanics |
gptkbp:platforms |
gptkb:Sega_Saturn
gptkb:Microsoft_Windows gptkb:PlayStation |
gptkbp:publisher |
gptkb:Eidos_Interactive
|
gptkbp:releaseDate |
1996-10-25
|
gptkbp:sells |
over 7 million copies
|
gptkbp:sequel |
Tomb Raider II
|
gptkbp:setting |
ancient tombs
|
gptkbp:soundtrack |
gptkb:Nathan_McCree
|