Statements (85)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Tomb_Raider:_II
|
gptkbp:art_style |
3 D graphics
|
gptkbp:character_development |
gptkb:Lara_Croft
|
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:Crystal_Dynamics
|
gptkbp:engine |
gptkb:Foundation_Engine
|
gptkbp:features |
new achievements
enhanced graphics improved controls quality of life improvements |
gptkbp:follows |
Tomb Raider: I Remastered
|
gptkbp:game_mechanics |
gptkb:award
gptkb:Actor gptkb:operating_system gptkb:museum tutorials boss battles combat encounters motion capture player feedback character interactions combat mechanics game balance movement mechanics expansions environmental storytelling community features character customization side quests day-night cycle dynamic weather game pacing leaderboards level design multiplayer elements boss encounters crafting system level progression reward system inventory system environmental puzzles hidden areas cutscenes difficulty settings enemy variety linear progression skill tree enemy AI exploration mechanics secret levels save system mod support narrative choices stealth mechanics DLC support open world elements checkpoint system main quests difficulty scaling |
gptkbp:gameplay |
combat
platforming puzzle-solving |
gptkbp:genre |
action-adventure
|
gptkbp:influences |
puzzle games
action-adventure genre platforming games |
gptkbp:main_character |
gptkb:Lara_Croft
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
gptkb:battle
|
gptkbp:narrative_style |
gptkb:spacecraft
gptkb:Detective gptkb:amusement_park |
gptkbp:platform |
gptkb:PC
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:precedes |
Tomb Raider: III Remastered
|
gptkbp:publisher |
gptkb:public_square
|
gptkbp:release_date |
gptkb:2021
|
gptkbp:remastered |
gptkb:Tomb_Raider_II
|
gptkbp:sequel |
Tomb Raider: I Remastered
|
gptkbp:series |
gptkb:Tomb_Raider
|
gptkbp:setting |
various locations
|
gptkbp:soundtrack |
gptkb:musical
|